Cleanup
Attempt to fix text drawing; use shaders for cr...
Use shader for console
gui fixes
Put shader descriptions in own file
Render sprites using shader
Use ARB-suffixed version of vertex attrib array...
build fix
Fix inventory menu to work with shaders
Get rid of all remaining OpenGL matrix manipula...
Fix exactly eight lights not working properly.
Render entities using shaders
More efficient drawing of animated polygons
Fix item notifier to work with shaders
Fix text rendering
Rewrite shader loading code
character controller fixes
Remove references to fog
Merge branch 'master' of https://github.com/ope...
render fixes
Merge with master and get all the new code work...
Increase strictness about requirements.
Implement proper light radius calculation.
collision system
Create shader manager
debug fixes
hair algorithm
hair fixes
physics
physics
collision generation ordering
fixes
Add icon to Opentomb.exe in automated builds
Merge pull request #42 from vobject/master
script name fixes
Implement rotational inertia.
Added very rough hair implementation.
Make CFM/ERP joint params to be set in cycle.
Merge remote-tracking branch 'origin/master'
collision fixes
BT_CSfromMesh fixing for hair.
fixes
model config fixes
build fix
Critical: update all hairs of a character.
Small naming mistake fix-up.
preparing
Merge remote-tracking branch 'origin/master'
Revert "Possible fix for accel misbehaviour."
Fix quicksand speed.
Updated animation speed/accel data types and fl...
Fix crashes with null mesh collision shapes.
fixes
Fix onwater / underwater inertia.