The next release will be the first iteration of a pathfinding library for guiding objects in 2D/3D space. This release will at first only allow using a breadth first search for finding paths, with other algorithms coming afterwards. Goals for this library include: 1) Making integration with any collision detection and/or physics system easy, 2) Allowing pathfinding calls to run on their own threads and balancing their implementation for efficiency, memory usage, robustness (for usage in many types of games), scalability (for handling large, complex paths), and the easy inclusion of future features, and 3) To give the library the advantages of a black box approach, yet still allowing for benefits inherent in a tightly integrated AI engine. This means that while this library could be used on its own without difficulty, hooks will be added to this and other libraries on this site to allow them to function together fluidly (e.g. the finite state machine library will be aware of and can make calls to the pathfinding library with little to no coding necessary from the end developer). I am shooting for the alpha to be completed by Sept 30th.