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The first release date

The first release date is April 15th, 2004

Items included:

A visual authoring tool for creating AI state machines based on premises and boolean logic, written in C#. It can export the state machines as C++ code. This code is not standalone. It uses an AI library (the API will also be released on the 15th) to wrap other game objects with an AI class and control their actions depending on an object's state. The in-game implementation of the states' transitional inputs is via an exception handling mechanism by objects in the game loop. Along with its current state, an object with an AI wrapper also contains a knowledge base that stores the premises that it receives. Thus, the state machines' inputs may come from premises that have spawned at any time in the object's life.

Posted by Dylan Blair 2004-03-21

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