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#199 Scaling algorithm is wrong

open
nobody
None
7
2011-01-22
2011-01-22
snake5
No

It doesn't matter what filter I use with power-of-two textures - they're always look like the "nearest" filter was used. Adding a 0.5f offset to the values that are used for interpolation should fix this.

Discussion

  • snake5

    snake5 - 2011-01-22
    • priority: 5 --> 7
     
  • snake5

    snake5 - 2011-01-22

    P.S. Found the bug in DevIL 0.1.7.8
    Data modified: Sunday, March 08, 2009, 15:20:22

     

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