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#6 Textures over 256x256 have strange tile pattern

v1.0_(example)
open
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5
2013-11-03
2013-07-01
panicnot42
No

Generating any texture over 256x256 yeilds a strange tile pattern on the resulting image. Attached is an image, originally 1024x1024, scaled to 256x256

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Discussion

  • NeoSpark314

    NeoSpark314 - 2013-07-02

    From the image I can not understand your problem. Is it a single texture or do you tile multiple textures? Does this happen on any textures? Can you attach the .tgr file that generates this image?

     

    Last edit: NeoSpark314 2013-07-02
  • David

    David - 2013-11-03

    From what I am getting is that he is making a texture 1024x1024 and resizing it in GIMP/Other to 256x256 and seeing this artifact where you can see tiles.

    I think I have a idea on what would cause this but it's kinda hard to explain.

    Simple as I can get it is the spacing in between the tile chunks last pixel to the ajecent first pixel is off. So when rendering it's not sampling data from the next chunk with the same spacing used in the first chunk.

     

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