Generating any texture over 256x256 yeilds a strange tile pattern on the resulting image. Attached is an image, originally 1024x1024, scaled to 256x256
From the image I can not understand your problem. Is it a single texture or do you tile multiple textures? Does this happen on any textures? Can you attach the .tgr file that generates this image?
Last edit: NeoSpark314 2013-07-02
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From what I am getting is that he is making a texture 1024x1024 and resizing it in GIMP/Other to 256x256 and seeing this artifact where you can see tiles.
I think I have a idea on what would cause this but it's kinda hard to explain.
Simple as I can get it is the spacing in between the tile chunks last pixel to the ajecent first pixel is off. So when rendering it's not sampling data from the next chunk with the same spacing used in the first chunk.
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From the image I can not understand your problem. Is it a single texture or do you tile multiple textures? Does this happen on any textures? Can you attach the .tgr file that generates this image?
Last edit: NeoSpark314 2013-07-02
https://github.com/josephd/animated-octo-sansa/blob/master/media/textures/grass.1024.tgr
This is the file that generates this issue
https://github.com/josephd/animated-octo-sansa/blob/master/media/utilities/NeoGen.java
This is the code used for generating the texure
It is just the result of calling the TextureGenerator.generateTexture_ARGB method with 1024 as the size parameters
Last edit: panicnot42 2013-07-07
From what I am getting is that he is making a texture 1024x1024 and resizing it in GIMP/Other to 256x256 and seeing this artifact where you can see tiles.
I think I have a idea on what would cause this but it's kinda hard to explain.
Simple as I can get it is the spacing in between the tile chunks last pixel to the ajecent first pixel is off. So when rendering it's not sampling data from the next chunk with the same spacing used in the first chunk.