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NeoPSX / News: Recent posts

New NeoPSX Website/And Version 0.3.0

NeoPSX has a new website at http://www.zenogais.net. Also, I've released NeoPSX v0.3.0 on this website. This version of NeoPSX, while still unable to play games has an Disassembler to disassemble and execute Playstation binary programs. This is the last version before NeoPSX goes through a massive rewrite due to some errors cropping up because of underlying flaws in the core components.

Posted by Eric Scrivner 2004-01-25

New NeoPSX Release V 0.2.3 BETA

This version has alot of improvements. Mainly I completed removed the old CPU interpreter implementation in favor of an array of function pointers, and it has made the code alot easier to maintain. I also have added support for feeding a SCPH BIOS file through the CPU interpreter. Check it out in the downloads section, and until next release Enjoy!

Posted by Eric Scrivner 2003-09-28

New Member

NeoPSX has a new member. His name is lysergic and he will be helping code. Welcome to the team Lysergic!

Posted by Eric Scrivner 2003-08-25

We Have a Website

I got the NeoPSX webpage up, check it out at http://www.neopsx.tk

Posted by Eric Scrivner 2003-08-18

More Updates

Added some really awesome pics to the project(New Splash, About, and Icon) thanks to Razor Blade for the pics.

Posted by Eric Scrivner 2003-08-17

File Updates(Windows only)

Updated the files now have a full working GUI and splash screen, next releases will hopefully have emulation or at least be able to run the BIOS. Sorry this release is only for windows.

Posted by Eric Scrivner 2003-08-17

First File Release

NeoPSX has released its first files. Its just a GUI right now, but I'm trying to follow the open-source motto and release early and often. Hope you enjoy and email me any comments, questions, suggestions that you may have! Sorry, its only for windows.

Posted by Eric Scrivner 2003-08-16

CD-ROM Update

I should be uploading the new CD-ROM code soon, I have switched a good portion of the source-code to SDL(Simple DirectMedia Layer) which should make programming the CD-ROM code much simpler. I'll keep you updated.

Posted by Eric Scrivner 2003-08-13

Development Started

Development on NeoPSX is now beginning. Check back for more news later.

Posted by Eric Scrivner 2003-08-05

CVS UP!

CVS is now up, check it out!

Posted by Eric Scrivner 2003-07-15

New Member

The NeoPSX project has a new member, thefixxer. Welcome!!

Posted by Eric Scrivner 2003-07-06

CVS Up...Kinda

I have files uploaded to the CVS server, and I have checked and they are downloadable, you just can't view them with the CGI CVS viewer. So those of you who know CVS can go and download the source I have so far, and those of you who don't well, I'm sorry...heh but it never hurts to learn

-bitshift

Posted by Eric Scrivner 2003-06-29

NeoPSX Looking for Developers

NeoPSX is looking for developers with advanced skills in either C/C++ or Assembly.

C/C++ Skills:
-DirectX
-Windows

Assembly Skills:
-Win32 Assembly or Assembly Language(MASM, NASM, TASM, etc...)

Posted by Eric Scrivner 2003-06-28

NeoPSX Going Smooth

I've started to create the core files for NeoPSX, If everything goes smooth I should have the first source release soon.

Posted by Eric Scrivner 2003-06-27

NeoPSX Begins

Well the Project just got approved and I'm have already beginning work on the emulator, more updates as soon as I have them.

Posted by Eric Scrivner 2003-06-23
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