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Mythrendale Persistent World for NWN CEP / News: Recent posts

NWN2 Development Started

I just finished the conversion of Cherub's Abbey 1106 to NWN and updated the spawn system to NESS. Things look to be starting well. NWN2 is a resource hog, but at least the basic first map is done, and I now have a decent grasp of the osbidian tool kit. Development will be much slower than NWN1, but I will make sure I am putting weekly additions onto the Mythrendale for NWN2. Thanks for your interest.

Posted by Mythrendale 2006-12-09

Project Resumes: September 2006

In anticipation of Neverwinter Nights 2, we've suspended legacy development. If you wish to contribute, please contact us!

Posted by Mythrendale 2006-06-21

Mythrendale Creation Story

http://blog.unholycovenant.com/?p=67

Blog coverage about how the authors developed the world.

Posted by Mythrendale 2006-06-21

160 Areas in 1.10

Up to 160 areas in 1.10.

Posted by Mythrendale 2006-06-21

140 Areas in 1.7

1.7 release! 140 areas. Enhanced content, persistent banking, more random encounters, more battelgrounds! This release contains three new crafting entries, a monster versus monster arena, a tailor shop for customization of clothing, high action areas for advanced characters and much more.

Posted by Mythrendale 2006-02-26

unholycovenant.org Direct Connect to the Module

The Mythrendale (CEP) persistent world is available 24x7 for all interested parties to visit and determine if they can make use of this module or want to participate in the development.

Visit www.unholycovenant.com/nwn/nwn.php or direct connect to the original via your NWN client at unholycovenant.org.

Posted by Mythrendale 2006-01-22
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