TinyMUX 2.3.1.18 has been released. Here is the post from the TinyMUX mailing list.
ftp://ftp.svdltd.com/TinyMUX/tinymux-2.3/beta/18
-- Added ENTRANCES() and GRABALL().
-- Added -e command-line option which can be used to redirect the log
back to the standard error stream (i.e., stderr) or to specify a
basename to locate the logfiles in a directory other than the game
sub-directory.
-- WHO report shows @moniker if available.... read more
I spent a bit and created a webpage for us that basically ties all of the stuff here together. Currently there is little actual content other than providing a semi-easy to use interface.
Notice that our page uses the same colors as TinyMUX's webpage at tinymux.com. This is a sentimental thing that I decided to do.
More updates to come later as I get more time. I'm working on some php integration with our SF project page but ran into some unexpected errors, I hope to get these resolved shortly.
I've brought up a Sandbox (Playground?) MUX so anyone can go and play around on MUX2.3 source and tinker with softcode and building.
I'll try to start keeping a code repository on there of some of the various objects, systems, and commands that we introduce in to our emulations.
You may also find me there quite often if you'd like to get ahold of me. The Sandbox MUX is currently running at:
ares.ath.cx port 5555... read more
There isn't much to look at right now, but we're quickly moving torwards our first alpha release of our first MUD emulation project, the Diku/Merc style MUD->MUX base.
We're using a copy of 1stmud (http://1stmud.dlmud.com/) to compare our code to. Note that our emulation of their features will not be exact, there are flaws in Merc/Diku/1stMud that I feel are imbalancing and will do some tweaking to counter-act that. Along with this, I am no wonderful C/C++ coder and only have the patience to sift through so much of their code before just making my own adaptation in scode :)... read more