I'm pretty sure that's an artifact cause by the fact that you're using a fractional zoom level (i.e. something in between minimum zoom which is x1 and not maximum zoom which is x2) and have "smooth edges of terrain" turned on.
The overland map is generated as a huge bitmap that is drawn in one go, so if you are at for example x1.2 zoom and each tile is 18 pixels high, then the 2nd row of tiles now starts at 21.6 pixels from the top. The FoW overlay works the same way, but lets say you can't see anything on the top row, so the highest point you can see is the 2nd row starting 21.6 pixels down. That top row of tiles will fill in 0.4 of pixel row 21. In the same way, the FoW overlay will then obscure 0.4 of pixel row 21, meaning 0.16 is still visible.
I think the FoW overlay assumes that it doesn't need to obscure tiles that we've never seen since they're already black, but that's causing this. If the FoW overlay filled everything in with black then this probably wouldn't happen.
But still, I can't reproduce it myself, I can only see the line in your screenshot that you're talking about if I load it up in paint shop pro and zoom it in about 5x over so I'm amazed you even noticed this. Please figure out what zoom level you are on so I stand a chance of reproducnig it. (i.e. go to minimum zoom level, then count how many times you hit +)
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Actually those pics are without magnification, here's a printscreen pic attached.
Ah wait, you meant the in-game magnifier? Ok, at one click we start to see the gap, all the way up to the last mag+ level, if that's what you meant, sorry for disconnect, i thought you meant in Photoshop.
I'm pretty sure that's an artifact cause by the fact that you're using a fractional zoom level (i.e. something in between minimum zoom which is x1 and not maximum zoom which is x2) and have "smooth edges of terrain" turned on.
The overland map is generated as a huge bitmap that is drawn in one go, so if you are at for example x1.2 zoom and each tile is 18 pixels high, then the 2nd row of tiles now starts at 21.6 pixels from the top. The FoW overlay works the same way, but lets say you can't see anything on the top row, so the highest point you can see is the 2nd row starting 21.6 pixels down. That top row of tiles will fill in 0.4 of pixel row 21. In the same way, the FoW overlay will then obscure 0.4 of pixel row 21, meaning 0.16 is still visible.
I think the FoW overlay assumes that it doesn't need to obscure tiles that we've never seen since they're already black, but that's causing this. If the FoW overlay filled everything in with black then this probably wouldn't happen.
But still, I can't reproduce it myself, I can only see the line in your screenshot that you're talking about if I load it up in paint shop pro and zoom it in about 5x over so I'm amazed you even noticed this. Please figure out what zoom level you are on so I stand a chance of reproducnig it. (i.e. go to minimum zoom level, then count how many times you hit +)
Actually those pics are without magnification, here's a printscreen pic attached.
Ah wait, you meant the in-game magnifier? Ok, at one click we start to see the gap, all the way up to the last mag+ level, if that's what you meant, sorry for disconnect, i thought you meant in Photoshop.
Last edit: Cor'e =) 2016-09-27