I'm not sure if this impediment is intentional or not, but i cannot center the map with a mouse right-click while any unit or stack is active, if possible to fix this would be pretty useful. ;)
Well. Not long ago you couldn't centre the map with a right mouse click at all. Somebody else requested this and did the change, which I modified a little. There's a discrepancy between this and the game prompting you for which unit you need to move next. It happens often that you have a unit left to move but have no idea where it is, even which plane it is on. So I made it so that if you right click a blank piece of map when you have units left to move, that it would centre on the unit that is blinking, and only after you have no units left to move (or hit Done on them all) would right clicking revert to the "centre on where was clicked" functionality.
Doing so also fixed a bunch of similar issues caused by when units were no longer able to move because of some action besides actual movement... for example melding a magic spirit with a node or building a city with settlers, the game would not necessarily consider that "a unit had just moved" and so it would not prompt you for which one to move next, which jammed everything up and you couldn't continue. Now right clicking on a blank piece of map gets it out of these jams.
So, its working as intended, but open to suggestions about how it could be improved. But there definitely needs to be some kind of "show me the unit I need to move next" button.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
One thing i don't have is MoMIME's hotkeys list (or MoM's either), but i agree on "... there definitely needs to be some kind of 'show me the unit I need to move next' button.". We don't want the game to jam up, and i did not know the past precedents, only that where the map view gets stuck can sometimes hinder the gameplay... What to do? Knowing more now, i will try to define what would work better and repost a possible win-win.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Well. Not long ago you couldn't centre the map with a right mouse click at all. Somebody else requested this and did the change, which I modified a little. There's a discrepancy between this and the game prompting you for which unit you need to move next. It happens often that you have a unit left to move but have no idea where it is, even which plane it is on. So I made it so that if you right click a blank piece of map when you have units left to move, that it would centre on the unit that is blinking, and only after you have no units left to move (or hit Done on them all) would right clicking revert to the "centre on where was clicked" functionality.
Doing so also fixed a bunch of similar issues caused by when units were no longer able to move because of some action besides actual movement... for example melding a magic spirit with a node or building a city with settlers, the game would not necessarily consider that "a unit had just moved" and so it would not prompt you for which one to move next, which jammed everything up and you couldn't continue. Now right clicking on a blank piece of map gets it out of these jams.
So, its working as intended, but open to suggestions about how it could be improved. But there definitely needs to be some kind of "show me the unit I need to move next" button.
One thing i don't have is MoMIME's hotkeys list (or MoM's either), but i agree on "... there definitely needs to be some kind of 'show me the unit I need to move next' button.". We don't want the game to jam up, and i did not know the past precedents, only that where the map view gets stuck can sometimes hinder the gameplay... What to do? Knowing more now, i will try to define what would work better and repost a possible win-win.
For (my) reference...
http://mom.pjj.cc/forum/viewtopic.php?f=4&t=9711&start=15