Both the Windows and Linux versions are placing 4 Gyro crits on the Super Heavy 'Mechs when it should only be placing 2 Gyro crits.
I forgot to check the Super Heavy quad and get a screen cap.
It appears that the proper number of gyro critical slots are placed when the gyro type is switched.
I did not notice that since Superheavy 'Mechs are not allowed to use any other gyro type.
I can at least make my designs look right now.
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I forgot to check the Super Heavy quad and get a screen cap.
It appears that the proper number of gyro critical slots are placed when the gyro type is switched.
I did not notice that since Superheavy 'Mechs are not allowed to use any other gyro type.
I can at least make my designs look right now.