Mathmaker creates Sheets of maths Exercises. Each Exercise contains Questions. Each Question uses objects from the core, that embbed enough information to compute and write the text of the Question and also the answer.
The main executable performs following steps:
The Machine object can be seen as a typewriter : it takes the mathematical objects and turns them into the output format (LaTeX, so far) ; it draws figures from the geometrical objects (using eukleides) etc.
The Sheet objects given to a Machine are a guideline for the Machine to type what is expected on output: the layout of the Sheet, which kind of Exercises it embedds, how many Exercises etc.
The Exercise objects contains Questions and also layout informations that might be specific to the exercise (for instance, display the equations' resolutions in two columns).
The Question objects contains basic objects from the core and uses them to compute texts and answers.
The informations embedded by the core objects are independant from the output format. For instance, a Question about Pythagora's theorem would embed an object RightTriangle (which itself embeds information on its sides' lengths for instance ; and enough methods to create a picture of it) but also fields telling if the figure should be drawn in the Question's text or if only a description of the figure should be given ; if the hypotenuse should be calculated or another side ; if the result should be a rounded decimal and how precise it should be etc.
When a new Sheet is created, all objects it contains are created randomly, following some rules, though.
An example to understand globally how it works.
Some details before diving into core :