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Services wont appear!

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Anonymous
2004-07-04
2013-04-15
  • Anonymous

    Anonymous - 2004-07-04

    When i run Magick, the log file says:
    04 Jul 2004 18:54:44.385 | STARTUP  | Loading default language file ...
    04 Jul 2004 18:54:44.616 | STARTUP  | Magick 2.0 startup procedure complete.
    04 Jul 2004 18:54:44.626 | STARTUP  | Starting events engine ...
    04 Jul 2004 18:54:44.626 | INFO     | Connecting to server [127.0.0.1]:6667 ...
    04 Jul 2004 18:54:45.226 | INFO     | Connection established and authenticated to server [127.0.0.1]:6667.

    And then nothing happens! whats is wrong?

     
    • Anonymous

      Anonymous - 2004-07-04

      well, i sorted that out. but this is silly:

      04 Jul 2004 19:32:27.740 | INFO     | Server irc.mtxboxfreak.com has linked to the network via. services.mtxboxfreak.com.
      04 Jul 2004 19:32:27.870 | WARNING  | Unknown message from server: EOS
      04 Jul 2004 19:32:27.890 | INFO     | Network synchronised in 7.250 seconds.
      04 Jul 2004 19:32:27.990 | WARNING  | Service GlobalMSG has been killed by irc.mtxboxfreak.com, attempting to respawn.
      04 Jul 2004 19:32:28.050 | WARNING  | Service ChanServ has been killed by irc.mtxboxfreak.com, attempting to respawn.

       
    • Solutech

      Solutech - 2004-07-04

      looking at that Id say it has connected to your server ok . What does it say in your server ? has the link established. Can you access the services ? . To help we need more info such as the ircd you are using etc . Any messages the ircd comes up with as well as magic. Otherwise we could well be here some time lol.

       
    • Solutech

      Solutech - 2004-07-04

      right forget the last post . Please post up your ircd config and your magic config .

       
    • Nobody/Anonymous

      I've got the same Problem He's having... so I assume our configs would be relatively the same

      # Automatically generated configuration file for
      # Magick IRC Services v2.0.
      #
      # Generated at Wed Feb 06 21:43:17 EST 2008

      [Startup]
      SERVER_NAME = services.6chan.org
      SERVER_DESC = Magick IRC Services
      SERVICES_USER = eng-ircservices
      SERVICES_HOST = 6chan.org
      OWNUSER = TRUE
      SETMODE =
      BIND =
      REMOTE_1 = 127.0.0.1|6667|qwerty|1|1
      LEVEL = 1
      MAX_LEVEL = 5
      LAGTIME = 15s
      STOP = FALSE

      [Services]
      NickServ = NickServ
      NickServ_Name = Nickname Service
      Enforcer_Name = Nickname Enforcer
      ChanServ = ChanServ
      ChanServ_Name = Channel Service
      MemoServ = MemoServ
      MemoServ_Name = Memo/News Service
      OperServ = OperServ Magick-1
      OperServ_Name = Operator Service
      CommServ = CommServ
      CommServ_Name = Committee Service
      ServMsg = GlobalMSG HelpServ DevNull
      ServMsg_Name = Magick <--> User
      SHOWSYNC = TRUE
      QUIT_MESSAGE = Goodbye cruel world ...

      [Files]
      UMASK = 027
      PROTOCOL = ircd/ircd.rfc1459.ini
      PIDFILE = magick.pid
      LOGFILE = magick.log
      VERBOSE = FALSE
      LOGCHAN =
      MOTDFILE = magick.motd
      LANGDIR = lang
      DATABASE = magick.mnd
      COMPRESSION = 6
      KEYFILE = magick.key
      ENCRYPTION = FALSE
      PICTURE = files/pic
      MEMOATTACH = files/memo
      PUBLIC = files/public
      TEMPDIR = files/temp
      PICTURE_SIZE = 0b
      MEMOATTACH_SIZE = 0b
      PUBLIC_SIZE = 0b
      TEMPDIR_SIZE = 0b
      BLOCKSIZE = 1k
      TIMEOUT = 2m
      MIN_SPEED = 0b
      MAX_SPEED = 0b
      SAMPLETIME = 30s

      [Config]
      SERVER_RELINK = 5s
      SQUIT_PROTECT = 2m
      SQUIT_CANCEL = 10s
      CYCLETIME = 15m
      SAVETIME = 5m
      CHECKTIME = 15s
      PING_FREQUENCY = 30s
      STARTHRESH = 4
      LISTSIZE = 50
      MAXLIST = 250
      MIN_THREADS = 3
      MAX_THREADS = 25
      LOW_WATER_MARK = 50
      HIGH_WATER_MARK = 75
      HEARTBEAT_TIME = 5m
      MSG_SEEN_TIME = 30s
      MSG_CHECK_TIME = 1m

      [NickServ]
      APPEND_RENAME = TRUE
      SUFFIXES = _-^`
      EXPIRE = 4w
      DELAY = 30s
      IDENT = 2m
      RELEASE = 1m
      PASSFAIL = 5
      DEF_PROTECT = TRUE
      LCK_PROTECT = FALSE
      DEF_SECURE = FALSE
      LCK_SECURE = FALSE
      DEF_NOEXPIRE = FALSE
      LCK_NOEXPIRE = FALSE
      DEF_NOMEMO = FALSE
      LCK_NOMEMO = FALSE
      DEF_PRIVATE = FALSE
      LCK_PRIVATE = FALSE
      DEF_PRIVMSG = FALSE
      LCK_PRIVMSG = FALSE
      DEF_LANGUAGE = ENGLISH
      LCK_LANGUAGE = FALSE
      PICSIZE = 0b
      PICEXT =

      [ChanServ]
      HIDE = FALSE
      EXPIRE = 2w
      DELAY = 30s
      MAX_PER_NICK = 15
      OVR_PER_NICK =
      MAX_MESSAGES = 15
      OVR_MESSAGES =
      DEF_AKICK = You have been banned from channel
      PASSFAIL = 5
      CHANKEEP = 15s
      DEF_MLOCK = +nt
      LCK_MLOCK =
      DEF_BANTIME = 0s
      LCK_BANTIME = FALSE
      DEF_PARTTIME = 3m
      LCK_PARTTIME = FALSE
      DEF_KEEPTOPIC = TRUE
      LCK_KEEPTOPIC = FALSE
      DEF_TOPICLOCK = FALSE
      LCK_TOPICLOCK = FALSE
      DEF_PRIVATE = FALSE
      LCK_PRIVATE = FALSE
      DEF_SECUREOPS = FALSE
      LCK_SECUREOPS = FALSE
      DEF_SECURE = FALSE
      LCK_SECURE = FALSE
      DEF_NOEXPIRE = FALSE
      LCK_NOEXPIRE = FALSE
      DEF_ANARCHY = FALSE
      LCK_ANARCHY = FALSE
      DEF_KICKONBAN = FALSE
      LCK_KICKONBAN = FALSE
      DEF_RESTRICTED = FALSE
      LCK_RESTRICTED = FALSE
      DEF_JOIN = FALSE
      LCK_JOIN = FALSE
      DEF_REVENGE = NONE
      LCK_REVENGE = FALSE
      LEVEL_MIN = -1
      LEVEL_MAX = 30
      LVL_AUTODEOP = -1
      LVL_AUTOVOICE = 5
      LVL_AUTOHALFOP = 10
      LVL_AUTOOP = 10
      LVL_READMEMO = 0
      LVL_WRITEMEMO = 15
      LVL_DELMEMO = 25
      LVL_GREET = 1
      LVL_OVERGREET = 25
      LVL_MESSAGE = 20
      LVL_AKICK = 20
      LVL_SUPER = 25
      LVL_UNBAN = 10
      LVL_ACCESS = 5
      LVL_SET = 25
      LVL_VIEW = 1
      LVL_CMDINVITE = 5
      LVL_CMDUNBAN = 10
      LVL_CMDVOICE = 5
      LVL_CMDHALFOP = 10
      LVL_CMDOP = 10
      LVL_CMDKICK = 15
      LVL_CMDMODE = 15
      LVL_CMDCLEAR = 20

      [MemoServ]
      NEWS_EXPIRE = 3w
      INFLIGHT = 2m
      DELAY = 10s
      FILES = 0
      FILESIZE = 0b

      [OperServ]
      SERVICES_ADMIN = PreZ
      SECURE = FALSE
      SECUREOPER = FALSE
      DEF_EXPIRE = 3h
      EXPIRE_OPER = 1d
      EXPIRE_ADMIN = 1w
      EXPIRE_SOP = 8w
      EXPIRE_SADMIN = 1y
      AKILL_REJECT = 10.00
      MAX_CLONE = 50
      CLONE_LIMIT = 2
      DEF_CLONE = Maximum connections from one host exceeded
      CLONE_TRIGGER = 10
      CLONE_TIME = 3h
      CLONE_AKILL = Clone trigger exceeded, Automatic AKILL
      CLONE_AKILLTIME = 30m
      FLOOD_TIME = 10s
      FLOOD_MSGS = 5
      IGNORE_TIME = 20s
      IGNORE_LIMIT = 5
      IGNORE_REMOVE = 5m
      IGNORE_METHOD = 8
      LOG_IGNORE = FALSE
      INIT_HTM_GAP = 5s
      INIT_HTM_THRESH = 16k
      MAX_HTM_GAP = 1m
      HTM_ON_GAP = 30s

      [CommServ]
      MAX_LOGON = 5
      OVR_LOGON =
      DEF_SECURE = FALSE
      LCK_SECURE = FALSE
      DEF_PRIVATE = FALSE
      LCK_PRIVATE = FALSE
      DEF_OPENMEMOS = FALSE
      LCK_OPENMEMOS = FALSE
      ALL_NAME = ALL
      ALL_SETMODE =
      REGD_NAME = REGD
      REGD_SETMODE =
      SADMIN_NAME = SADMIN
      SADMIN_SECURE = TRUE
      SADMIN_PRVATE = FALSE
      SADMIN_OPENMEMOS = TRUE
      SADMIN_MODEO = TRUE
      SADMIN_SETMODE =
      SOP_NAME = SOP
      SOP_SECURE = TRUE
      SOP_PRVATE = FALSE
      SOP_OPENMEMOS = TRUE
      SOP_MODEO = TRUE
      SOP_SETMODE =
      ADMIN_NAME = ADMIN
      ADMIN_SECURE = TRUE
      ADMIN_PRVATE = FALSE
      ADMIN_OPENMEMOS = TRUE
      ADMIN_MODEO = TRUE
      ADMIN_SETMODE =
      OPER_NAME = OPER
      OPER_SECURE = TRUE
      OPER_PRVATE = FALSE
      OPER_OPENMEMOS = TRUE
      OPER_MODEO = TRUE
      OPER_SETMODE =
      OVR_VIEW = OPER
      OVR_OWNER = SADMIN
      OVR_CS_MODE = SOP
      OVR_CS_OP = SOP
      OVR_CS_HALFOP = ADMIN
      OVR_CS_VOICE = OPER
      OVR_CS_INVITE = SOP
      OVR_CS_KICK = SOP
      OVR_CS_UNBAN = SOP
      OVR_CS_CLEAR = SADMIN

      [ServMsg]

      # END

      unreal 3.2.7 conf (yeah, the long one with explanations, sorry)

      Times New Roman;/*
      * example.conf by Daniel Hawton AKA Osiris (osiris@unrealircd.org).
      * $Id: example.conf,v 1.1.1.1.6.1.2.53.2.12 2007/06/15 19:50:22 stskeeps Exp $
      *
      * Works for Unreal3.2 and up
      *
      * Okay guys.  This is the new example.conf. Its look is much like C++, kinda.
      * Anyway it is time to go over this.  It's hard to pick up at first, but
      * with some pratice and reading you'll understand.
      *
      * Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
      *
      * NOTE:  All lines, except the opening { line, end in an ;, including the
      * closing } line. The IRCd will ignore commented lines.
      *
      * PLEASE READ doc/unreal32docs.html! The online version is also available at:
      * www.vulnscan.org/UnrealIRCd/unreal32docs.html
      * It contains a lot information about the configfile: gives information about
      * every block, variable, etc..
      * If you try to edit this file without reading the documentation properly
      * then you are pretty much guaranteed to fail!
      */

      /* Type of comments */
      #Comment type 1 (Shell type)
      // Comment type 2(C++ style)
      /* Comment type 3 (C Style) */
      #those lines are ignored by the ircd.

      /*
      * UnrealIRCd supports modules, loading some of them is required.
      * You need at least the commands module and a cloaking module.
      */

      /* FOR *NIX, uncomment the following 2lines: */
      //loadmodule "src/modules/commands.so";
      //loadmodule "src/modules/cloak.so";

      /* FOR Windows, uncomment the following 2 lines: */
      loadmodule "modules/commands.dll";
      loadmodule "modules/cloak.dll";

      /*
      * You can also include other configuration files.
      * help.conf contains all the /helpop text. The badwords.*.conf
      * files contain all the badword entries for mode +G...
      * spamfilter.conf contains some good rules for current trojans.
      * You probably want to include them:
      */
      include "help.conf";
      include "badwords.channel.conf";
      include "badwords.message.conf";
      include "badwords.quit.conf";
      include "spamfilter.conf";

      /*
      * NEW: me {}
      * OLD: M:Line
      * me {} defines the name, description and unreal server numeric for
      * this server. Syntax is as follows:
      * me {
      *  name "server.name";
      *  info "Server Description";
      *  numeric (server numeric*);
      * };
      * If linking, this numeric may not be used by any other server on the network.
      */
      me
      {
          name "irc.6Jchan.org";
          info "Jeffy's 6chan";
          numeric 1;
      };

      /*
      * NEW: admin {}
      * OLD: A:Line
      * Admin gives information on the server admin. you
      * may put as many lines under admin { as you wish.
      * Syntax is as follows:
      * admin {
      *   "first line";
      *   "second line";
      *   [etc]
      * };
      */
      admin {
          "Anony-Jeffy";
          "BerserkLeon";
          "berserk.kaki@gmail.com";
      };

      /*
      * NEW: class {}
      * OLD: Y:line (old was confusing)
      * These define settings for classes. A class is a group setting for
      * connections. Example, server connections, instead of going to a client's
      * class, you direct it to the server class. Syntax is as follows
      * class (class name)
      * {
      *     pingfreq (how often to ping a user/server in seconds);
      *     maxclients (how many connections for this class);
      *     sendq (maximum send queue from a connection);
      *     recvq (maximum receive queue from a connection [flood control]);
      *  };
      */

      class           clients
      {
          pingfreq 90;
          maxclients 500;
          sendq 100000;
          recvq 8000;
      };

      class           servers
      {
          pingfreq 90;
          maxclients 10;        /* Max servers we can have linked at a time */
          sendq 1000000;
          connfreq 100; /* How many seconds between each connection attempt */
      };

      /*
      * NEW: allow {}
      * OLD: I:Line
      * This defines allowing of connections...
      * Basically for clients, it allows them to connect so you can have some
      * control and/or set a password.
      * Syntax is as follows:
      * allow {
      *    ip (ip mask to allow);
      *    hostname (host mask);
      *    class (class to send them to [see class {}]);
      *    password "(password)"; (optional)
      *    maxperip (how many connections per ip); (optional)
      * };
      */

      allow {
          ip             *@*;
          hostname       *@*;
          class           clients;
          maxperip 5;
      };

      allow {
          ip             *@127.0.0.1.1270;
          hostname       *@*;
          class           clients;
          maxperip 5;
      };

      /* Passworded allow line */
      allow {
          ip             *@255.255.255.255;
          hostname       *@*.passworded.ugly.people;
          class           clients;
          password "f00Ness";
          maxperip 1;
      };

      /*
      * NEW: allow channel {}
      * OLD: chrestrict
      * Allows a user to join a channel...
      * like an except from deny channel.
      * Syntax:
      * allow channel {
      *   channel "channel name";
      * };
      */
      allow           channel {
          channel "#WarezSucks";
      };

      /*
      * NEW: oper {}
      * OLD: O:Line
      * Defines an IRC Operator
      * IRC operators are there to keep sanity to the server and usually keep it
      * maintained and connected to the network.
      * The syntax is as follows:
      * oper (login) {
      *     class (class to put them in, if different from I, moves them to new
      *                class);
      *     from {
      *        userhost (ident@host);
      *        userhost (ident@host);
      *     };
      *     flags
      *     {
      *       (flags here*);
      *     };
      *     OR
      *     flags "old type flags, like OAaRD";
      * };
      */

      /* For a list of oper flags, see doc/unreal32docs.html#operblock
      * [HIGHLY recommended to read]
      */

      oper berserkleon {
          class           clients;
          from {
             userhost *@*localhost (berserk.ka@localhost);
          };
          password "loliloevpancaek";
          flags
          {
              netadmin;
              can_rehash;
              can_restart;
              can_die;
              can_globalkill;
              can_unkline;
              can_override;
              can_setq;
              get_host;
              get_umodew;
              helpop;
              can_localkill;
              can_wallops;
              can_addline;
              can_dccdeny;
              can_zline;
              can_gzline;
              can_gkline;
              global;
          };
      };

      /*
      * NEW: listen {}
      * OLD: P:Line
      * This defines a port for the ircd to bind to, to
      * allow users/servers to connect to the server.
      * Syntax is as follows:
      * listen (ip number):(port number)
      * {
      *   options {
      *     (options here);
      *   };
      * };
      * or for a plain
      * listen: listen (ip):(port);
      *
      * NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
      *
      * That works also.
      */

      /* Options for listen:
          OLD    |     NEW
          S        serversonly
          C        clientsonly
          J        java
          s        ssl
          *        standard
      */

      /* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
      * besides numerous high-SSL ports, some people say you should run
      * it at 994 because that's the official SSL port.. but that
      * requires root! Besides, port 194 is the official irc port and
      * have you ever seen an ircd running on that?
      * So, our suggestion is to use port 6697 for SSL, this is used by
      * quite some networks and is recognized by for example StunTour.
      * You are free to open up as many SSL ports as you want, but
      * by (also) using 6697 you help the world standardize a bit ;).
      */
      listen         *:6697
      {
          options
          {
             
              clientsonly;
          };
      };

      listen         *:8067;
      listen         *:6667;

      /* NOTE: If you are on an IRCd shell with multiple IP's you are
      *       likely to get 'Address already in use' errors in your log
      *       and the ircd won't start. This means you MUST bind
      *       to a specific IP instead of '*', so for example:
      *       listen 1.2.3.4:6667;
      *       Obviously, replace the IP with the IP that was assigned to you.
      */

      /*
      * NEW: link {}
      * OLD: C/N:Lines
      * This defines an okay for a server connection.
      * NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
      * Syntax is as follows:
      * link (server name)
      * {
      *    username    (username, * works too);
      *     hostname    (ip number/hostmask);
      *    bind-ip        (What IP to bind to when connecting, or *);
      *    port        (port to connect to, if any);
      *    hub (If this is a hub, * works, or servermasks it may bring in);
      *    [or leaf *;]
      *    password-connect "(pass to send)";
      *    password-receive "(pass we should receive)";
      *    class        (class to direct servers into);
      *    options {
      *        (options here*);
      *    };
      *      // If we use SSL, we can choose what cipher to use in SSL mode
      *      // Retrieve a list by "openssl ciphers", separate ciphers with :'s
      *     
      *      ciphers "DES-CBC3-MD5";
      *
      * };
      */

      /*
          options:
          OLD    |    NEW
          S        ssl
          Z        zip
          N/A        autoconnect
          N/A        quarantine
          N/A        nodnscache
      */

      /*
      *
      * NEW: ulines {}
      * OLD: U:Line
      * U-lines give servers more power/commands, this should ONLY be set
      * for services/stats servers and NEVER for normal UnrealIRCd servers!
      * Syntax is as follows:
      * ulines {
      *    (server to uline);
      *    (server to uline);
      *  [etc]
      * };
      */
      ulines {
          services.6chan.org;
          stats.roxnet.org;
      };

      /*
      * NEW: drpass {}
      * OLD: X:Line
      * This defines the passwords for /die and /restart.
      * Syntax is as follows:
      * drpass {
      *  restart        "(password for restarting)";
      *  die                "(password for die)";
      * };
      */
      drpass {
          restart "I-love-to-restart";
          die "die-you-stupid";
      };

      /*
      * NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
      * as many as you wish.
      *
      * FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
      *
      * Syntax:
      * log "log file"
      * {
      *    flags
      *    {
      *        flag;
      *        flag;
      *        etc..
      *    };
      * };
      */

      log "ircd.log" {
          /* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the
             same log */
          maxsize 2097152;
          flags {
              oper;
              kline;
              connects;
              server-connects;
              kills;
              errors;
              sadmin-commands;
              chg-commands;
              oper-override;
              spamfilter;
          };
      };

      link services.6chan.org
      {
      username *;
      hostname *;
      port 6667;
      bind-ip *;
      password-connect "qwerty";
      password-receive "qwerty";
      class servers;
      };

      ulines {
      services.6chan.org;
      };
      /*
      * NEW: alias {}
      * OLD: N/A
      * This allows you to set command aliases such as /nickserv, /chanserv etc
      * FLAGS: services, stats, normal
      *
      * Syntax:
      * alias "name" {
      *    target "points to";
      *    type aliastype;
      * };
      *
      * [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
      */

      // This points the command /nickserv to the user NickServ who is connected to the set::services-server server
      /*alias NickServ {
          target "NickServ";
          type services;
      };*/

      // If you want the command to point to the same nick as the command, you can leave the nick entry out
      //alias ChanServ { type services; };

      // Points the /statserv command to the user StatServ on the set::stats-server server
      //alias StatServ { type stats; };

      // Points the /superbot command to the user SuperBot
      //alias SuperBot { type normal; };

      /* Standard aliases */
      alias NickServ { type services; };
      alias ChanServ { type services; };
      alias OperServ { type services; };
      alias HelpServ { type services; };
      alias StatServ { type stats; };

      /*
      * NEW: alias {}
      * OLD: N/A
      * This allows you to set command aliases such as /identify, /services, etc
      *
      * Syntax:
      * alias "name" {
      *    format "format string" {
      *        target "points to";
      *              type aliastype;
      *        parameters "parameters to send";
      *    };
      *    type command;
      * };
      */
      /* This is shown seperately because even though it has teh same name as the previous directive, it is very
      * different in syntax, although it provides a similar function and relys on the standard aliases to work.
      */
      /*
      alias "identify" {
          format "^#" {
              target "chanserv";
              type services;
              parameters "IDENTIFY %1-";
          };
          format "^[^#]" {
              target "nickserv";
              type services;
              parameters "IDENTIFY %1-";
          };
          type command;
      };
      */
      /* The alias::format directive is a regular expression. The first format matches the /identify command when
      * the first character is a #. It then passes this along to the chanserv alias with the parameters IDENTIFY
      * %1-. The second format matches then /identify command when the first character is not a #. It then
      * passes the command to the nickserv alias with parameters IDENTIFY %1-.
      */

      /* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
      * parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
      * N until the last parameter in the string. You may also specify %n which is replaced by
      * the user's nickname.
      */

      /* Standard aliases */
      alias "services" {
          format "^#" {
              target "chanserv";
              type services;
              parameters "%1-";
          };
          format "^[^#]" {
              target "nickserv";
              type services;
              parameters "%1-";
          };
          type command;
      };

      alias "identify" {
          format "^#" {
              target "chanserv";
              type services;
              parameters "IDENTIFY %1-";
          };
          format "^[^#]" {
              target "nickserv";
              type services;
              parameters "IDENTIFY %1-";
          };
          type command;
      };

      /* This is an example of a real command alias */
      /* This maps /GLINEBOT to /GLINE <parameter> 2d etc... */
      alias "glinebot" {
          format ".+" {
              command "gline";
              type real;
              parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
          };
          type command;
      };

      /*
      * NEW: tld {}
      * OLD: T:Line
      * This sets a different motd and rules files
      * depending on the clients hostmask.
      * Syntax is as follows:
      * tld {
      *    mask (ident@host);
      *    motd "(motd file)";
      *    rules "(rules file)";
      * };
      */

      tld {
          mask *@*.fr;
          motd "C:\Program files\unreal3.2\motd.txt";
          rules "C:\Program files\unreal3.2\rules.txt";
      };

      /* note: you can just delete the example block above,
      * in which case the defaults motd/rules files (ircd.motd, ircd.rules)
      * will be used for everyone.
      */

      /*
      * NEW: ban nick {}
      * OLD: Q:Line
      * Bans a nickname, so it can't be used.
      * Syntax is as follows:
      * ban nick {
      *    mask "(nick to ban)";
      *    reason "(reason)";
      * };
      */
      ban nick {
          mask "*C*h*a*n*S*e*r*v*";
          reason "Reserved for Services";
      };
      /*
      * NEW: ban ip {}
      * OLD: Z:Line
      * Bans an ip from connecting to the network.
      * Syntax:
      * ban ip { mask (ip number/hostmask); reason "(reason)"; };
      */
      ban ip {
          mask 195.86.232.81;
          reason "Delinked server";
      };
      /*
      * NEW: ban server {}
      * OLD: Server Q:Line
      * Disables a server from connecting to the network.
      * if the server links to a remote server, local server
      * will disconnect from the network.
      * Syntax is as follows:
      * ban server {
      *    mask "(server name)";
      *    reason "(reason to give)";
      * };
      */

      ban server {
          mask eris.berkeley.edu;
          reason "Get out of here.";
      };
      /*
      * NEW: ban user {}
      * OLD: K:Line
      * This makes it so a user from a certain mask can't connect
      * to your server.
      * Syntax:
      * ban user { mask (hostmask/ip number); reason "(reason)"; };
      */

      ban user {
          mask *tirc@*.saturn.bbn.com;
              reason "Idiot";
      };

      /*
      * NEW: ban realname {}
      * OLD: n:Line
      * This bans a certain realname from being used.
      * Syntax:
      * ban realname {
      *    mask "(real name)";
      *     reason "(reason)";
      * };
      */

      ban realname {
          mask "Swat Team";
          reason "mIRKFORCE";
      };

      ban realname {
          mask "sub7server";
          reason "sub7";
      };

      /*
      * NOTE FOR ALL BANS, they may be repeated for addition entries!
      *
      * NEW: except ban {}
      * OLD: E:Line
      * This makes it so you can't get banned.
      * Syntax:
      * except ban { mask (ident@host); };
      * Repeat the except ban {} as many times
      * as you want for different hosts.
      */

      except ban {
          /* don't ban stskeeps */
          mask           *stskeeps@212.*;
      };

      /*
      * NEW: deny dcc {}
      * OLD: dccdeny.conf
      * Use this to block dcc send's... stops
      * viruses better.
      * Syntax:
      * deny dcc
      * {
      *   filename "file to block (ie, *exe)";
      *   reason "reason";
      * };
      */
      deny dcc {
          filename "*sub7*";
          reason "Possible Sub7 Virus";
      };

      /*
      * NEW: deny channel {}
      * OLD: N/A (NEW)
      * This blocks channels from being joined.
      * Syntax:
      * deny channel {
      *     channel "(channel)";
      *     reason "reason";
      * };
      */
      deny channel {
          channel "*warez*";
          reason "Warez is illegal";
      };

      /*
      * NEW: vhost {}
      * OLD: Vhost.conf file
      * This sets a fake ip for non-opers, or
      * opers too lazy to /sethost :P
      * Syntax: 
      *   vhost {
      *       vhost (vhost.com);
      *       from {
      *            userhost (ident@host to allow to use it);
      *       };
      *       login (login name);
      *       password (password);
      *   };
      *        then to use this vhost, do /vhost (login) (password) in IRC
      */
      vhost {
          vhost           i.hate.microsefrs.com;
          from {
              userhost       *@*.image.dk;
          };
          login           stskeeps;
          password        moocowsrulemyworld;
      };

      /* You can include other configuration files */
      /* include "klines.conf"; */

      /* Network configuration */
      set {
      services-server "services.6chan.org";
      };
      set {
          network-name         "6chan";
          default-server         "irc.6jchan.org";
          services-server     "services.6chan.org";
          stats-server         "stats.roxnet.org";
          help-channel         "#ded";
          hiddenhost-prefix    "rox";
          /* prefix-quit         "no"; */
          /* Cloak keys should be the same at all servers on the network.
           * They are used for generating masked hosts and should be kept secret.
           * The keys should be 3 random strings of 5-100 characters
           * (10-20 chars is just fine) and must consist of lowcase (a-z),
           * upcase (A-Z) and digits (0-9) [see first key example].
           */
          cloak-keys {
              "aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
              "AiDs874jtnogn2834u5jnuihadca780R";
              "IkeElU874njahuhfznbwe2UrkO235D";
          };
          /* on-oper host */
          hosts {
              local        "locop.roxnet.org";
              global        "ircop.roxnet.org";
              coadmin        "coadmin.roxnet.org";
              admin        "admin.roxnet.org";
              servicesadmin     "csops.roxnet.org";
              netadmin     "netadmin.roxnet.org";
              host-on-oper-up "no";
          };
      };

      /* Server specific configuration */

      set {
          kline-address "berserk.kaki@gmail.com";
          modes-on-connect "+ixw";
          modes-on-oper     "+xwgs";
          oper-auto-join "#opers";
          options {
              hide-ulines;
              /* You can enable ident checking here if you want */
              /* identd-check; */
              show-connect-info;
          };

          maxchannelsperuser 10;
          /* The minimum time a user must be connected before being allowed to use a QUIT message,
           * This will hopefully help stop spam */
          anti-spam-quit-message-time 10s;
          /* Make the message in static-quit show in all quits - meaning no
                 custom quits are allowed on local server */
          /* static-quit "Client quit";    */

          /* You can also block all part reasons by uncommenting this and say 'yes',
           * or specify some other text (eg: "Bye bye!") to always use as a comment.. */
          /* static-part yes; */

          /* This allows you to make certain stats oper only, use * for all stats,
           * leave it out to allow users to see all stats. Type '/stats' for a full list.
           * Some admins might want to remove the 'kGs' to allow normal users to list
           * klines, glines and shuns.
           */
          oper-only-stats "okfGsMRUEelLCXzdD";

          /* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
          throttle {
              connections 3;
              period 60s;
          };

          /* Anti flood protection */
          anti-flood {
              nick-flood 3:60;    /* 3 nickchanges per 60 seconds (the default) */
          };

          /* Spam filter */
          spamfilter {
              ban-time 1d; /* default duration of a *line ban set by spamfilter */
              ban-reason "Spam/Advertising"; /* default reason */
              virus-help-channel "#help"; /* channel to use for 'viruschan' action */
              /* except "#help"; channel to exempt from filtering */
          };
      };

      /*
      * Problems or need more help?
      * 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
      * 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
      * 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
      *    note that we require you to READ THE DOCUMENTATION and FAQ first!

       

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