News update on our homepage http://machinations.sourceforge.net - check it out!
News update on our homepage http://machinations.sourceforge.net- - check it out!
Progress has been slow lately with Jon and I both busy with study. I've got a week off from uni which will likely give me a chance to model some new units and skin the Warrior mech. Today i made some aesthetic improvements to the terrain - Unfortunately the trade-off of nice terrain at a distance is ugly pixelated terrain at high magnification. A solution to this would be a texture replacement as the zoom changes, or a zoom lock.... read more
Whelm is in the process of getting all Mach code to compule under linux using kdevelop-3.0.beta6 (http://www.kdevelop.org/) under Gentoo linux (http://www.gentoo.org). If anyone has any experince compiling under linux and thinks they can help email me at whelm at cox.net.
School ended this week, so development on Machinations will resume shortly. You can expect the following new features this summer:
* Unit scripts (e.g. levitation and cloaking)
* Unit models
* Rotating tank turrets
* Ranged bombardment
* Special effects
The fall semester ended this week. I'm hoping to get a lot of work done on Machinations over winter break. Check the project's homepage frequently, as I will be posting announcements and screenshots on a regular basis.
Recently, I have received many e-mails from people who want to compile Machinations. Please visit the game's webpage for directions:
http://machinations.sourceforge.net
Hello everyone. Although the project's activity status has dropped to 0%, I assure you that the project hasn't died. Quite to the contrary, I'm making significant progress on the terrain and other aspects of the game. Although I can't make any promises, I should have a new file release by August. Please visit http://machinations.sourceforge.net frequently as I will be posting lots of stuff there.
View the Machinations webpage at http://machinations.sourceforge.net for the latest announcements, screenshots, and features.