Experiments to speed up 0
Experiments to speed up 0
LinkinLand 3.0.10
New object3D_30 - Monster Woman step 3
New object3D_30 - Monster Woman step 2
New object3D_30 - Monster Woman step 1
New object3D_30 - Monster Woman step 0
F
LinkinLand 3.0.9
Adding sound to the chainsaw
Chainsaw step 5
Sword step 3
Machine gun step 5
Sword step 2
Machine gun step 4
Sword step 1
Machine gun step 3
Review of the chainsaw
Automatic fire
Preparing new weapons 2
F
Preparing new weapons 1
The baseball bat
LinkinLand 3.0.8
Improving the Ax
Short range Ax
New weapon 3 : Ax - step 2
Introducing a new weapon 3 : Ax
F
F
F
Faster calculus of Z level.
Managing threads with CountDownLatch
Threads exploring
Using more components and less points.
Release 3.0.7
Fixing Scene Editor bug
Introducing DPoint2D
F
Fixing the Thread order
2 Threads version, a bit faster
F
No triangle cache
Faster
F
F
Faster
Improving calculus
F
F
Improving calculus
Speed verification
Exploiting DPoint3D
Expanding on DPoint3D
More use of DPoint3D
DPoint3D
Improving on DPoint3D.
F
Lowering memory load
A faster getBarycentricCoordinates
F
F
F
Cloning fixing
LinkinLand 3.0.6
F
Improving mip map level calculation
F
F
Small review of the polygon clipping.
Review of the animation process for monsters objects 5 and 6
F
Lowering the memory load
F
F
Fixing bug on sky drawing
LinkinLand 3.0.5
Improvement in memory usage for rendering
Improving the code
A new mesh for object3D_5, the human-like monster.
Improving the code
Improving the code
F
Maze frame moving with mouse wheel
Maze generator
Playing with maze generation
Prim's maze first version
Maze generation
Maze paths
Maze classes
Maze cell
Maze classes
Maze classes
Maze editor classes
Maze editor classes
Maze editor empty classes
Shop cart
Release 3.0.4
Increased animation frame rate
Car object