* Changed the way TSelectableData and TCharacte...
+ Added macro "DEBUGMODE" that will allow to bu...
After working in another project (Green Onion...
* Fixed scroll in kArena. It's just a test, bu...
+ Added TDisplayElement, that replaces TStaticS...
+ Added Arena unit. Currently, it just loads ...
* title.pcx size increased to fill the screen,...
^ Updated Mingro to the last SVN #70. Some few...
+ Added selectable data scanning (characters a...
Hi there...
* Updated Mingro to its SVN #67.
* Unit ProgressBar renamed to GUI.
* Intro sequence restored (now named "intro.pa...
* Makefiles scripts updated. Documentation dir...
* bitmap.pas and sound.pas units updated.
- kGUI unit removed. I'll use Allegro's GUI to...
MinGRO units updated to the last SVN (#66).
* Now it compiles as a console application on W...
MinGRO library an Allegro.pas were updated, so ...
* Updated Mingro to SVN #43 (http://mingro.sf....
* Updated Mingro to SVN #37 (http://mingro.sf....
* Now TGameConfiguration uses Mingro's ConfigF...
* Updated Mingro to SVN #32 (http://mingro.sf....
+ Added Mingro SVN #26 (http://mingro.sf.net/).
* Most HUD objects finished. The old HUD desc...
+ Added a new (private) TArenaData object that...
* Positions of character selector pictures and...
* Methods to find data files and data director...
* Character list and stage list moved to the T...
+ Added a "Versus screen". It's not fully fun...
+ A new open flic. It's quite ugly but at las...
* Now Input initialization code is in TKOFFE_...
* Fixed 2P character selector.
* Decided to still using two different states ...
+ Added to middle classes to help better game ...
+ Created a new TSelectCharStage class that m...
* Moved the sate machine system to Mingro.
+ Added the state machine to the TKOFFE_Game o...
* Common data managed by an object inside TKOF...
* Now the sprite engine is an object contained...
- Removed the Config unit. Now configuration ...
* Fixed TCustomGame.Initialize and double buff...
* Removed unit koffeapp. New game object stil...
+ Added a new UML diagram with new design.
This introduces some bugs, I know, but I have a...
+ Now, the building is made using GNU "make" in...
Added the GIMP title file.
* Now, if an exception raises in game, it show...
* Added a lot of variables in game.ini to allow...
* Finished the Stage Selector.
+ Now menu uses cursors and Intro key again. I...
* Units gfxsys and ksystem merged in one singl...
* Fixed gfxsys Stop procedure, that tried to de...
+ Written a main loop that uses the state mach...
+ Created a new menu system, more suitable to ...
* Moved on-screen players name. HUD flip worked.
+ Now character sprite also stores name and ref...