jrMan is an open source Java implementation of the Renderman standard using the Reyes algorithm.
Some of the new features in release 0.4: - NURBS - Curves - PatchMesh - Rational bicubic patches - TextureCoordinates - Delayed ReadArchive - Bug fixes (and speed improvements in some cases) in the occlusion culling code - Many optimizations (both time and space) - alpha in "RGBA" output images - a new GUI
jrMan 0.3 is a fast implementation (REYES) of the Renderman standard,
written in Java!
New features since jrMan 0.2:
* Many performance optimizations, and it is now up to twice as fast when rendering complex images!
* An improved user interface and command line options
* Doesn't require Java3D anymore
* Can generate noise() based procedural textures
For more information: http://www.jrman.org
jrMan 0.2 is a fast implementation (REYES) of the Renderman standard,
written in Java!
New features since jrMan 0.1:
* Rendering image to a file
* All Renderman pixel filters
* High quality texture mapping
* Shadow maps
* New primitives:
+ Hyperboloid
+ Polygon
+ PointsPolygon
For more information: http://www.jrman.org
jrMan 0.1 a fast implementation of the Renderman standard.
Written in Java!
For more information: http://www.jrman.org
An early draft of jrMan can now render images.
Right now only two primitives are supported: Sphere and Torus.
It has already been used to render an image with one million spheres.
For more information: http://www.jrman.org
We will be implementing an open source version of the REYES rendering algorithm used by Pixar's PhotoRealistic Renderman.
Almost all digital production work in the film industry is rendered using this algorithm, yet most computer graphics textbooks fail to mention it or only provide a very superficial description of how it works.
The main objective of the jrMan project is to provide an open source implementation of the REYES rendering algorithm to permit, both students and teachers, to understand how it works and experiment with it.... read more