Hi everyone!
A new release of JavaMUD is available. The CVS module of this release
is "javamud_v2.4"
The exported and zipped source can be found at:
http://prdownloads.sourceforge.net/javamud/javamud-2.4.1.zip?download
Here are the things fixed, implemented:
-------------------------------------------8<---------------------------------------------------------
Bugs:
* Fixed #1166604 : If a directory for a player log is missing,
should be autocreated
* Fixed #1158310 : If a directory for a guild is missing, should
be autocreated
* Fixed #1159697 : Refresh problem... read more
Hello everyone!
The 2.3.7 release of the MUD server is out.
Below there are the bugs/requests that were fixed/implemented:
----------------------------------8<----------------------------------------------
Bugs:
* Fixed #899773 : XML error during driver startup.
* Fixed #1074975 : Prolog Errors in fault.txt
* Fixed #1100743 : add_item_cmd() problem
* Fixed #1103506 : set_worn() & set_wielded() need an extra parameter
* Fixed #1113768 : set_storage() in simple_shop bugs
* Fixed #1113782 : torch.java is unfinished in the mudlib
* Fixed #1113799 : The initial wizard message boards' xml files are not correct
* Fixed #1113804 : The example rooms have wrong owner, wrong exits
* Fixed #1113810 : Some of the hit lines in the message daemon is wrong
* Fixed #1113813 : Moving in the newbie arena shows room descs twice
* Fixed #1113816 : Fix 'die_hook' in the guildmark objects
* Fixed #1113820 : Add the rest of the damage types when converting damage type
* Fixed #1113822 : If 'block_attack_hook' returns true, it should show a miss
* Fixed #1113833 : 'drop', 'get', 'put', 'give' have the wrong src container
* Fixed #1113835 : Some of the cruising ships still bug when raising the anchor
* Fixed #1113937 : Add the rest of the damage types when converting damage type... read more
Hi all!
Because of a serious showstopper bug, i had to quickly release another build of the game. Below there are the things fixed / implemented:
---------------------------------8<---------------------------------------
V 2.3.6
Bugs:
* Fixed #1090571 : Multiple logins don't work
Feature requests:
* Implemented #1091055 : The main static variables should be private in the driver
* Implemented #1090796 : Location of the config files
---------------------------------8<---------------------------------------
Hi all!
A new release of the javaMUD is available.
The bugs/features implemented can be seen below:
---------------------------8<-------------------------------------------
Bugs:
* Fixed #1087960 : Reloading of objects
* Fixed #1087968 : Newly created player don't have shortname in query_aliases()
* Fixed #1087970 : Reloaded objects don't appear in the correct place
Feature requests:
* Implemented #1079428 : Logging improvement
* Implemented #1079431 : shutdown() needed
* Implemented #1087976 : write_file() method needed
* Implemented #1074967 : Game Name Hardcodes changed to defines
* Implemented #1081500 : Immortal Character Names & Filepaths... read more
Hi all!
Due to some urgent bugs related to resetting objects i had to create a new release.
The bugs/features implemented can be seen below:
---------------------------8<-------------------------------------------
Bugs:
* Fixed #1076783 : Client object aliases
* Fixed #1079046 : Corpses do not decay
Feature requests:
* Implemented #1076041 : Add methods to modify STR,CON,DEX,INT stats for livings
* Implemented #1076801 : Create 'add_alias()' and 'remove_alias()' methods in basic
* Implemented #1077399 : Add hadling of 'finger' type imc_who requests
* Implemented #1079044 : reset in objects
---------------------------8<-------------------------------------------
Hi all!
Because of some urgent bugs, i had to release a new build: 2.3.3, which hopefully fixes the problem related to aliases.
The release notes is below:
-------------------------------------------------------------
V 2.3.3
Bugs:
* Fixed #1074971 : Password change equals invalid character
* Fixed #1074975 : Prolog Errors in fault.txt
* Fixed #1075047 : The "patch" wizmodule fails if the return value is void or NULL
* Fixed #1075049 : Errorlogs for the objects are written in the wrong place
* Fixed #1076016 : The "wvis" command bugs in the base wizmodule
* Fixed #1076046 : The move_player() method fails in some cases... read more
Hi all!
The new release is out. Check the RELEASE-NOTES for bugfixes and new implementations.
regrads,
Istvan David
First build of javamud 2.3 is here!
For the list of changes/new things see the RELEASE-NOTES
Build 2.2.5 of JavaMUD has been released. See the ChangeLog or the "RELEASE-NOTES" in the package for the things fixed or implemented.
The first build of the 2.2 version has been added to the file release system.
Some things that are new compared to version 2.1:
- Most of the texts have been converted (and somewhat tested) to XML strings.
- Modularized the wiztool object (most of the commands have been moved to separate modules).
- Fixed some bugs from 2.1.68 (which will be merged back at some point).
For more details read the RELEASE-NOTES of the packae javamud-2.2.1... read more
The CVS sources have been branched.
The new 2.2.x version will bring the development to a new level. All output to the client will shown using XML strings (including messages, room descriptions, object examinations, etc.), this way a lot more options and tags than with plain text like it was done so far.
For compatibility the old text sending will remain for a while, but they will be removed eventually.... read more
A new,fixed and stable beta version of JavaMUD has been released.
The two packages contain the sources only. You need to edit the $JAVAC variable in src/build-all.sh and run it. Type './start.sh' from the project's root to start the game.
This release fixes some incompatibilities between Unix and Windows filesystems. For more information, read the RELEASE-NOTES.
The IMC2 (Intermud Connection) protocol V4.00 has been ported from C to Java and added to javaMUD.
Version 2.1.61 contains the IMC protocol and sample config files needed to connect to an IMC Hub or network.
A new,fixed and stable beta version of JavaMUD has been released.
The two packages contain the sources only. You need to edit the $JAVAC variable in src/build-all.sh and run it. Type './start.sh' from the project's root to start the game. If you want to have the 'wholist' you need to have a writable 'wholist.html' in '/var/www/html'. This hardcoded setting will be changed in the future.
The package 2.1.24 contains the fixed version of the 'wholist.html' generation (2.4.21 has a small bug related to a "</table>" tag).
The project homepage has been redesigned and it's currently under heavy reconstruction.
Visit is and give us your opinion:
There is now a small documentation about the MUD API functions. This will be extended later.
Also an implementation document is on the way.
The BETA release of javaMUD is out. It still has some bugs however, luckily we can fix those in the upcoming months.
The release package contains only the class files. For sources please check out the CVS repository.
We are still looking for java developers, so if interested please email to the project admin "u_davis@users.sourceforge.net".
The new release's API is very similar to LPMUD programming, so lpc programmers will feel it very familiar. There is a draft programming guide at http://members.lycos.co.uk/javamud/springmud-manual.rtf ... read more
Latest version of JavaMUD was released together with a MUDLib.
Enjoy.
For questions email to distvan@hotmail.com
The latest version has been released on Sourceforge.
This includes all the required class files plus library files: zones, objects, mobs and player files.
This is the last version of javaMUD that uses test files for resources. In future releases all data will be in a MySQL database.
Finally the first version of the class files have been released!