This looks really difficult. We'd be pretty much making a
ghetto 3ds max. There are additional complications in that
usually 3d modellers work off both global and relative
coordinates, and our impl of relative coords is sketchy at
best. Not to mention camera positions.
If we were going to do this, I'd also want to look into
working with openGL to do it. I've seen some of my UNC
peers make/run a game using openGL, and it was blazingly
fast.
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This looks really difficult. We'd be pretty much making a
ghetto 3ds max. There are additional complications in that
usually 3d modellers work off both global and relative
coordinates, and our impl of relative coords is sketchy at
best. Not to mention camera positions.
If we were going to do this, I'd also want to look into
working with openGL to do it. I've seen some of my UNC
peers make/run a game using openGL, and it was blazingly
fast.