Style changes included hungarian notation, cons...
- Added support for undos when doing vegetation...
- Improved a little the ocean shader by displac...
- New Linux builds with the undo buffer fix.
- Fixed a little problem with Undo buffers, as ...
- Undo buffers for terrain editing is now also ...
- Implemented UNDO buffers in the TERRAIN MANAG...
- Fixed some of syntaxing in the GLSL code of t...
- inverted the specular and the gloss map. lol!
+ Added a new normal map shader that support sp...
- Updated Irrlicht to REV 5107. Now Windows and...
- First Linux version with the PROJECT feature....
- First Linux version with the PROJECT feature....
- Added support to renaming maps files and fold...
- Implemented the map administration tool, so w...
- Implemented the SAVE and LOAD of projects wit...
- The new project window will present a list of...
- Added more stuff to checks at program launchi...
- Fixed the postprocess system to run again. Bu...
- Fixed partially the POSTFX system with the ne...
- Updated Irrlicht to Irrlicht SVN 1.9 (rev 5104)
- Fixed the project on Windows (MSVC Community ...
+ Added support on Linux to read the special fo...
-Redone the executable for Linux. Tested on Lin...
-Found an issue on Linux when a user was runnin...
- Linux updates:
- BIG CHANGE! IRB on Windows is now developped ...
- Added missing graphic ofr the "fireball"
+ Added the choice of defining the type of came...
- Fixed the Irrlicht Lib not compiling properly...
Updated the Windows stuff into Linux. Unfortuna...
+ Added a new graphic for the player applicatio...
- Small fix: Now the player can change it's con...
- GUI Manager had LOTS of changes today. Moved ...
- BIG Cleanup of main classes, particulary: APP...
- Classes cleanup. Made sure that each header f...
- Forgot to add the projectile class to the SVN
+ added the B3D Mesh writer patch (to apply on ...
+ New LUA command: printToConsole. Print a text...
- Updated the code for applying and creating th...
+ Implemented XEffects. A post process shading ...
- Updated the Irrlicht source to TRUNK SVN 5017...
- Fixed all the post process shaders so they co...
+ Done the example script for the sword loot it...
- Updated documentation
-Created new Linux builds
- Fully implemented the sorting of lists using ...
- Implemented list sorting using "std::sort()"....
- FIX: Centerview context menu item now working...
- Tweaked the water shader, give more transpare...
+ Added a new tool under the F1 key: Reposition...
- Fixed a problem with the water, not being upd...
-Fixed the XML file that was not loading
- Fixed old projects with the new scale. RAIN p...
- Done some lighting tests on the ELF Female. S...
- Improved some workflow details in the editor ...
+ added more thumbnails for template objects
- Fixed the size of the player, and goblins wit...
- Toned better the new icons categories for the...
Show now saves the terrain tiles inside a folde...
- Updated the walkupdate() function to allow th...
+ Added a new tree to the vegetation system
+ Added new buttons images for creating vegetation
Updated the Linux version.
- Removed un-needed files from the projects (ob...
+ Added new buttons (images + new texts)
- LINUX: Fixed the problem that moved the firs...
Home
-LINUX: For some reason the Terrain shader now ...
Was not there in Linux
Was not there in Linux
Resaved the "parametricTileDemo" so the XML hav...
Rebuild the Irrlicht library for Linux
Updated the Linux builds
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+ Added a new folder that will contain Patches ...