exposes Rigid mRigid; for external access. Pro...
refactor for AI management:
Origional credit to Luke D: http://www.garagega...
rigid: applies an impulse to the second object ...
the AI manager acts as a load-balancer, itterat...
fileIO/ represents a series of commands for sto...
shapebase: setmaterialdamage uses the getDamag...
Merge branch 'Tangent_Basis_Floor'
Updating ProjectGen modules to play nice with L...
All *.command files should have 'executable bit...
Fixed building on GCC 4.7.x
Fix some PHP 5.3.0 errors and warnings
Updating build targets of ProjectGen, so we inc...
Added conf files for ProjectGen (Linux platform...
Fixes the dllmain.h template file to include MI...
Updating ProjectGenerator templates for 'make'.
Copied generateProjects.command from Full templ...
Fix crash on RHEL-based distros.
Source changes needed for Linux build.
Fix for issue #210 for ParticleData sends out-o...
Fix memory leak (ParticleData and ParticleEmitt...
Fix engine API copy/paste errors (typo).
Terrain Macro Texture
Resolution for ap-hang with high-frequency weap...
Bullet Library v2.81
Increase terrain editor and painter max brush s...
fix for issue #393
adds an ejectionOffsetVariance entry to particl...
fix for issue 484
fix for issue #365
Fix BitVector copy constructor.
assigns a texture to the player's LightPuff par...
re-enables boyancy as per: http://www.garagegam...
Simply early-outing from denominators near zero...
Merge branch 'Tangent_Basis_Floor' into develop...
2) get/set metadata - sounds interesting and might just be the way to go actual encryption...
A pause function is beyond scope. Mostly that'll be something to consider during...
Thomas suggested for non mplayer usage to add a pause function. Regarding 1) a unique...
For one of the showcase levels we plan to create a On Rail Shooter the idea is to...
It's been requested that we demonstrate a save/load system that takes into account...