Lessening QuadraticNookAndCrannyMetric by 0.1 and adding that to
Adding some items to the TODO.txt file.
Don't play "blip" audio when user tried to translate block past wall bounds.
Changing 'rotationDisallowedAudio' to 'movementDisallowedAudio'. Doing this
Now pausing/resuming the audio 'm_rotationDisallowedAudio'.
Adding the "rotation disallowed audio" to the various human games.
Now using 'rotationDisallowedAudio'.
Adding new constructors to SimpleGameLogic for including AudioClip
These are INDENTATION CHANGES ONLY, with the minor inclusion of removal of
Adding BlipSND.java.
Adding blip.au.
Setting 'm_currBlockInversionAllowed' to the proper value both for Tetris &
In hasUniqueMirrorImage() adding 'tetrisRotOnly' flag. I didn't do the
Some reminders to add audio for "inversion not allowed on that block" etc.
In 3D Blockout only allowing inversions if the block inversion is unique.
Level 24 layers cleared increase from 13 to 17.
I don't know what you call it -- phase shift? The clip isn't quite right.
Making progress on compile-zelda.sh.
Adding beginnings of compile-zelda.sh .
Removing zelda-youtube-cMssCMqMHuk.mp3 .
Temporarily adding zelda-youtube-cMssCMqMHuk.mp3 .
Implementing proper MP3 handling in compiling of Blockout videos.
Upping the layer count by one on level 29.
Now letting BlockoutAudio handle the playing of looping background music. Much
Adding background music to single player level test, and nightmare mode.
Converting MP3 to WAV with FFmpeg because it strips the leading/trailing
Reducing quality of arcadekid.mp3 clip.
Reducing quality of actual kraid.mp3 clip.
Reducing quality of MP3 files (in compile scripts) just a tad more.
Reducing quality on rocketman.mp3.
Instructions on how to fetch rocketman.wav.
Removing rocketman.wav.
This is the WAV file for 'rocketman', already in 16 bit one channel, 16000 Hz
Reducing quality settings on MP3 files.
Giving correct instructions in compile-arcadekid.sh on how to restore original
Removing temporary file
Adding file 2020-04-24_-_Arcade_Kid_-_FesliyanStudios.com_-_David_Renda.mp3
Info on how to restore file kraid-youtube-_UGKCvIrF_o.mp3 from SVN.
Giving info on how to retrieve the original audio file.
Changes to FontFactory to support GZIPped data in StringEgg. This reduces the
Adding ability to store GZIPped data in StringEgg. Still need to commit
Converting MP3 files to WAV files in launch scripts, applies only to bg music
Removing the original kraid-youtube-_UGKCvIrF_o.mp3. It's on record as having
Adding kraid.mp3, which is compiled. Trying again...
Removing kraid.mp3. Having SVN issues.
Adding the compiled file kraid.mp3.
Removing big audio files that will no longer be needed.
Making some final adjustments to compile-kraid.sh.
Renaming kraid.mp3 to kraid-youtube-_UGKCvIrF_o.mp3 in Subversion. This is the
Adding a compressed version of rocketman.wav, namely rocketman.mp3.
Adding arcadekid.mp3.
Removing arcadekid.wav. Will store MP3 file instead, to save space.
Updating compile-arcadekid.sh to remove temporary generated WAV file.
Removing 2020-04-24_-_Arcade_Kid_-_FesliyanStudios.com_-_David_Renda.mp3. It
Saving the original 'arcadekid' clip temporarily.
Removing the package net.blockout.audio.data.loops . Loading the looping
Changing colors a little bit, and level twenty six needs 21 layers to pass. I
Adding loops/kraid.wav.
Finished compile-kraid.sh.
Final compile-kraid.sh, more or less.
Making progress on compile-kraid.sh.
Adding the YouTube download 'kraid.mp3' in case we can't find it again.
Adding the beginnings of compile-kraid.sh. This one if VERY DIFFICULT.
Level 29, not must clear 13 layers, not just 12.
Slowing down the block movement just a hair.
Level 29, 12 layers to clear, not 11.
Implementing a "minimalist mode" in GameSidebar, which just removes the high
Giving the modern AudioClipStore treatment to LaunchLevelPlayback, so that we
Increasing difficulty of level 29. Not sure about level 30... remove it? I
Giving the new AudioClipStore treatment to LaunchComputerPlayerRetry.
Using the new AudioClipStore functionality of having a 'fallback' source for
Adding a new key, KEY_MINIMALIST_SIDEBAR = "minimalistSidebar".
Adding 'fallback' option to AudioClipStore. This is so that background music
Now copying all looping WAV files, not just one.
Adding info about the new clip to README.
Adding arcadekid.wav.
Finished compile-arcadekid.sh.
Revising compile-arcadekid.sh.
Advancing a bit on compile-arcadekid.sh.
Adding compile-arcadekid.sh.
Implemented looping audio in video recording of Blockout. Works!
Laying some groundwork for getting background music into the recorded videos.
In .generate-audio-track.sh copying the audio clip file/directory structure
Now allowing the character '/' in audio clips, in video recorder.
Fixing the 'bgMusic'; getting clip from 'stub' as it should be done.
Adding the capability of playing background music during game playback. The
Adding some infrastructure for playing background audio during playback.
In BLO file header writer "embedding" background music string. Computer player
Now supporting '--noaudio' flag in launch-retry.sh.
Adding the rocketman.wav background music in launch-retry.sh.
Adding nightmare level #8.
Adding a couple of TODO comments.
We should study this game. The computer logic seems to be off.
Implementing '--noaudio' command-line flag in launch-playback.sh script.
Adding nightmare-hi-score.blo.
Adding data/make-video-from-this.blo.
Now using the higher quality 'rocketman.wav', loaded as resource, for
Improving NaiveAudioClip to be fair. Calling m_clip.stop() before playing or
Adding NaiveAudioClip.java.