With the recent SF.net changes, the CVS repo has been migrated to the new SVN repo.
Have fun!
gmcore 1.1.0 has been released to correspond with the latest 1.23 release of the official GameMonkey script package
Version 1.23 of the Official GameMonkey Script has been released by the authors. A corresponding version of gmcore will be released in a few days to ensure all gmcore users are working with the latest codebase.
Jez has submitted a Linux makefile for GMScript 1.23; this makefile will be tweaked and will become part of the linux 'out-of-the-box' build projects for gmcore.
Last week I received some code contributed by Yiannis, the author of Code::Blocks (http://www.codeblocks.org). gmBind NG allows for automatic function calls without the need for any proxy code. Check out the CVS for the code.
The gmBind project will now provide two ways of binding GM to your classes; there will be the traditional 'proxy' way which will be expanded to integrate better with gmCore, development of gmBind NG will also continue, allowing for those times where a simple binding will do.
The gmCommunity project has released 0.9.4c of gmBind, the C++ class binding template for GameMonkey Script 1.23 and above (gmcore 1.0.0). This is the last release before 1.0.0 which is a complete rewrite offering more features and a more intuitive method of use
The first release of gmcore features a reorganised bare-bones tree of the official 1.23 GameMonkey release. The system is set up with a Code::Blocks project to compile the source for Windows under GCC or MSVC++ 2003. An optional package can be download with precompiled binaries of the GameMonkey release.