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GNURealistic ShaderMan / News: Recent posts

First release that builds.

I just uploaded the first release of GMAN that completly builds.
Those interested in helping the project may wish to download this one and see if it builds on your system.

Let me know if you run into any trouble building on your system,
including:

* automake trouble
* compile errors
* install errors

You still need libstdc++, a recent version of G++, libjpeg, and netpbm
to build GMAN, however, automake will now do a better job of detecting when one of these features are missing, and actually as a result of this libjpeg and netpbm have become optional. Of course, if you wish to generate output in the future, you will need at least one of them.... read more

Posted by John Cairns 2000-11-28

Release expected soon!

Today I checked in significant changes to the source repositories, including support for polygon features, clipping, viewing system information, and most preliminary code not heretofore available that will present the basis of the pre-alpha and alpha (generating ouput) releases.

The only thing remaining for the alpha release is to put together the basic SL interface, code the rudiments of the RIB parser, and code the zbuffer shader.

Posted by John Cairns 2000-06-19