Release 9a is up with support for variable width font and better key handling for editable text boxes.
New versions of glGUI and glGUIdocs have been posted. There are no major changes since the previous revision, however there is a glut sample now that compiles under win32 and linux. An os x version should be done soon.
I updated the documentation at http://glgui.sourceforge.net/docs with the latest version of doxygen.
I checked in the start of a glut sample which I'm writing under linux. Everything works so far except mouse input. This demo does not include XML loading. I'm still not sure how best to support it under linux (not too happy w/ xerxes).
I've outlined a few of the things I still want to get done on the gui in the tasks. Feedback is appreciated.
I've just made a few changes in the last few months.
I'd like to get some input as to what I should work on next for glGUI. Please fill out the survey to let me know.
I added a project to build just the necessary parts of the xerces parser, but because of some issues I'm having with cvs, I can't submit it. Hopefully they will get resolved soon.
I will also be making another release in a few days.
I'm adding file loading which will use the apache xerces c++ xml parser. I don't want to have to put all the necessary include files in cvs, so they will be in all subsequent source releases.
This also includes a lot of changes to the visual c++ project files.
Lots of cool new stuff in this one. Resizable frames, tooltips, toggle menu items, scrollable frames, text fields, a console...
see the readme.txt for details
A few new controls, lots of code improvements.
See the readme.txt for details.
Also the file format spec is up
glgui.sourceforge.net/filedocs/
Input is welcome.
Early release this week as I'm about to make some big changes and probably won't have them ironed out in time.
This release includes two controls: ListBox and Menu. See the readme.txt and sample app (win32).
CVS is cleaned up (thanks sourceforge admins).
I noticed people are actually downloading the releases, so if you have any comments, please send them in. The message boards or public lists are good ways to do it.
Release 3 is up. The CVS structure is kinda screwed up. There are a few extra directories that aren't necessary, but it should still be accurate and buildable.
See the readme.txt for rel3.
I converted all the code to use the qt documentation format and chunked it into the doxygen processor (http://www.stack.nl/~dimitri/doxygen/index.html).
I also created a simple link page for http://glgui.sourceforge.net and the class documentation is available from there.
I checked in the UI code to the CVS repository just now.
I'm still trying to get the latest version working with CodeWarrior on a Mac and then I'll upload the sample application for win32 and mac.