Teddy is general graphics library, and also space combat and roleplaing game framework.
Version 1.63 has significant code cleaning and rearrangements and includes several simple example programs how to use Teddy.
Teddy is spacecombat, trading and roleplaying game framework. Release 1.61 adds simple navigation AI, wingmen and multiple cameras.
Teddy is modular generic space-combat and roleplaying game framework. Release 1.60 improves texture mapping and supports Buda 5 textured ship models.
Teddy is modular, generic opensource space-roleplaying framework. Version 1.58 fixes memory leak bugs and adds alpha blending sprites, cabins and adds some original ship modelling. There is also initial code for atmosphere raytracing and networking.
Teddy is modular, generic opensource space-roleplaying framework. Version 1.55 fixes building problems and adds internal OpenGL subset renderer.
While latest archives still may not build, you ca try your luck with beta realeases on bottom of page http://www.cs.helsinki.fi/u/tksuoran/
Teddy is modular, generic opensource space-roleplaying framework. Version 1.51 fixes building on linux and adds win32 dll which was reported missing on some systems. Version 1.50 added collision detection, weapon and samples.
Teddy 1.49 is now available. Teddy is modular and generic space-roleplaying framework. This release contains a number of fixes and adds orbiting lights to ROAM object.
Teddy is modular, generic space-roleplaying framework. New in version 1.45: Initial texturemapping support; new vertex types; some material rework; updated win32 midi player.
Teddy is modular, space-roleplaying framework. Version 1.43 includes Frontier: First Encounters ship model extractor, multiple camera windows,
and a lot of code cleanups and small fixes.
Keyboard, windowsystem and selection are now fixed in 1.36, which is in CVS. You might encounter problems with Visual Studio workspace though. I'll fix it in next version..
I have updated sourced in CVS. The new material management mostly works. Keyboard and windowing system is temporarily disabled.
I committed latest changes to CVS. This version has initial multithreading code, but it still needs a lot of work.
New release has improved configure script which should help building it on linux/posix machines.
Since the machine I used to have the homapage for glElite was not reliable, I am now back using sourceforge. I also uploaded the latest source pack, which should build much easier on Linux (although it is *far* from being friendly).
The release 1.24 contains ROAM code which is used in the testing environment. It does not yet quite work as should, but it looks promising already.
Release 1.22 contained a number of stupid last minute bugs and it wouldn't even build. This release should work a bit better :)
I have now packaged the initial source release into a single file for those who don't want or can not use CVS.
I have now made initial CVS import. Probably many things are not working as supposed. I have also removed copyrighted material - ship models included - for now.
glElite will be further delayed from file releases until I have resolved the licensing problem. In it's current form, glElite contains copyrighted material from Elite - namely the ship models. The Gnu Public Licence for example prohibits inclusion of any copyrighted material, so I have to either find a licence that allows copyrighted material, or change glElite.
Because of my honeymoon, I won't be able to start up sourceforge setup properly until September 7th earliest.