Refactored and optimized implementation of GIMPACT, now integrated to the Bullet core. New features such convex decomposition and btGenericMemoryPool class.
Refactored Design for GIMPACT. More Extensible and powerfull, has integration with the Bullet Engine.
Several changes have been made to the GIMPACT library:
- ZLIB license supported.
- Now it has two alternative collision methods: AABB Tree based for rigid trimeshes,
and Box Prunning for Deformable Meshes.
- Lower consume of memory for AABB Tree based trimeshes. Many trimeshes can share the same
data.
- Support many mesh formats: single (float) and double precision, and indices can be
16-bit or 32-bit.... read more
* Added GIMPACT v0.0.2 with Dual BSD/LGPL license.
* Updated with the ODE SVN 2006/10/27.
* Totally refactored trimesh collision system. Using GIMPACT instead of OPCODE. Now works correctly, and faster. Visit http://gimpact.sourceforge.net.
* Finally, test_moving_trimesh.exe works nicely.
* Fixed autodisable system. Now is possible to set bigger sleeping threshold values and objects won't be sleeping on the air. They will rest on the floor properly.
GIMPACT has been released with a dual license:
- LGPL for support GPL and LGPL projects.
- BSD for support any other open source projects.
So with this licensing GIMPACT is less restrictive, and more projects could include it either as linked library or as source.
GIMPACT have a brand new collision detection system for trimeshes. Integrated successfully on Open Dynamics Engine. visit http://gimpact.sourceforge.net/