All GhostEngine downloads have been removed as of yesterday (17-01-2008), due to license incompatibilities.
There are no plans to recover version 0.0.1 Alpha, since it was both incomplete, not fully stable, and was lacking a lot of improvements added to 0.0.2 Alpha.
Also, expect a pre-release version of 0.0.2 Alpha in a couple of months and a full release (hopefully) by summer.
In a few months there should be a public sneak peak on GhostEngine 0.0.2 Alpha, before completion. I'll keep the new features a secret for now, though. Expect GhostEngine to show up around March 2008!
The first GhostEngine 0.0.1 Alpha source release has been released to the SVN.
Please remember that being a Work-In-Progress (WIP) version, it is by far not near completion, a lot of work has to be done.
The Source Code is currently on SVN, so you'll need a SVN client to fetch it.
The GhostEngine Docs include a small introductory tutorial, you can find those at the GhostEngine website.
Soon i shall start releasing source more frequently, so people can see the progress we've been getting lately.
All GhostEngine downloads were removed, and the next developer download to be submitted will be for GhostEngine 0.1 Alpha, a complete update to the whole system.
This will, still, take quite a while, so in the meantime, feel free to try some demos i submitted to the sf.net download system!
I'm sorry that i take so long to produce results, and that this "results" are nothing more than trash or code dumps, but this time it'll (hopefully) be different.... read more
When GhostEngine v0.7 alpha is released, all other files will be declared "obsolete", as the code is completely different about the new version.
However, there are good and bad news:
The bad news are that any programs using the old versions are now completely obsolete.
However, the good news are that there are a lot of interesting features arriving with version 0.7 Alpha:
First of all, the engine is now 90% Plugin-Based again.... read more
The new version of GhostEngine, 0.7, is currently in alpha stage.
I am currently making the engine way easier to use and getting as much performance as it can without the user noticing, like using Vertex Buffer Objects on the opengl graphics device, even when even the programmer doesnt know it is doing that.
More news soon when i release the new version, which could take a couple of months.
A forum has been created at our current homepage, so if anyone needs help using GhostEngine, you can contact me there.
Soon there will be a new and way better version of GhostEngine, I'm still working hard on it, trying to add interesting features like the recent GhostPak file loading feature.
I dont really know when i'll be able to release it, but it will probably be pretty soon.
I released the 1st source code release for GhostEngine.
Also, this project is STILL needing developers, so if anyone can help, i'd really apreciate that.