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ROT game play: not responding

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telocim
2008-08-16
2013-04-19
  • telocim

    telocim - 2008-08-16

    I pasted a snippet leading up to the part where game play stops responding.  The window functionality is still there, Story menu and scrollbar, but if I type 1 or 2 nothing happens. 2 was my first choice, btw.

    ////////////////////////////////

    The pursuers are definitely grey-suits, and you zigzag and dodge through the alleys in an attempt to lose them, but they're persistent, and won't be lost that easily.

    If you confront your pursuers directly, press 1.
    If you just keep heading for the Iron Keel, press 2.

    ----------

    You decide to ignore them. It is unlikely that they'd attempt anything in broad daylight, and you are headed for their headquarters, besides! You turn into another small alley and head right for Quayside Street.

    That's when they attack.

    You are caught by surprise at first; one falls from the low rooftop above you and nicks your side - make a roll against your Fun-Loving Mercenary cliché, against a difficulty of 8 (the thug's attack roll). If you fail, you lose one die from injury.

    You whirl about to see that you are facing three men! They wear grey cloaks (with no armor - thank God for minuscule favors), and are armed with gleaming knives. The odds don't look very good.

    Press 1 to roll against your Fun Loving Mercenary cliche.
    Press 2 to use a lucky shot.

    ----------
    You rolled a 11
    If you run for it, press 1.
    If you fight, press 2.

     
    • telocim

      telocim - 2008-08-16

      The freeze repeats itself if I use the same series of choices.

       
    • Winter Knight

      Winter Knight - 2008-08-16

      Thank you.

      After reading your message, I fixed the bug and committed to svn. If you want to download the latest version of that file, without using svn, you can point your web browser to this link:

      https://gamebook-engine-svn.cvsdude.com/trunk/gamebooks/ring-of-thieves.gamebook

       
    • telocim

      telocim - 2008-08-17

      Hmmm, those changes may have broken other sections... I'm not able to play that same thread.  Not to worry- its a good chance for me to dive into the gamebook design aspect and see how they're put together.

      Thanks again.

       

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