Hi,
while debugging why my implementation of saving of .S snapshots does not work for some games / or scenes, I realized my weird thing in debugger. Not related to my implementation at all.
So..
Load some game
Pause it
Open debugger, create screenshot of the popup
close it, open debugger again, create the same screenshot
Now compare them. It looks like that the registers HL and R are showing random numbers.
Hmm.. can't reproduce it again today. Not even with the same snapshot file.
How come? I did not change anything in the FUSE app. Only recompiled it today.