fix terrain rendering if not using tile sheet
update to visual studio 2019
fastVsync stuff
fix fast update when vsync is overriden by graphics drivers (Fastsync)
small things
dont render tiles with out of range tile set
GameObject::RemoveAllFixtures
GetType -> GetObjectType
reorganize OnD3D9LostDevice and OnD3D9DestroyDevice
fix glitchy frame on startup
fix bugs with simple verts
GameTimer shouldn't assert if negative time passed to set
Camera::GetBackBufferLockedCornerOffset()
fix simple line verts render bug with emissive
clipboard copy functions
mapUpdateTexture
LengthAndNormalize -> LengthAndNormalizeThis
improve EaseElastic
fix GetZoomInterpoalted spelling
noiseVector2
PreProcess skip _
fix some minor font rendering stuff
GameObject::ShouldCollideParticles()
fix screen vs cone collision
GameControlBase::TerrainDeformTileCallback
fix bug with delayed trigger boxes
fix some bugs with delay trigger chains
font text replace tokens
font tokens
GameObject::SetFlag
fix isDownUI not being cleared properly
fix right being left
profiler tracks call count
fix trigger test object
trigger continuous option
better naming conventions for sound and texture ids
trigger box cleanup & trigger sounds
Play -> MakeSound
standardize enum capitalization
GameObjectSmartPointer::GetPointer
Terrain::CleanUpTiles for full tiles set surface 0 to 0
text and tile object use float emissive
dont update frame count when paused
optimize mini map rendering grid lines
fix simple verts not using alpha in emissive pass
MiniMap::RenderMapText
fix screen space quad render glitch
AddSensorBox with offset
Color::ZeroAlpha()
DrawConnectingLine and GetGravityUpDirection
fix null pointer bug in pathFinding
fix some editor bugs when switching to and from editor
assert to try to catch a bug
SimpleRaycastResult::GetSurfaceInfo()
fix ui input when paused
added GameObject::GetOwner()
improve how blockers are used in building pathfinding nodes
when debug paused +/- keys toggle unpause or skip one frame
trajectory calculations dont use attacker velocity if Projectile::applyAttackerVelocity is false
NoTextureRenderBlock
fix glitch with terrainAlwaysDestructible
fix light debug showing inactive lights
fix infinite loop with markers for ObjectAttributesParser
trigger delay
projectiles set to not block sight
option to scale scrolling textures
make DeformTile use userdata of fixture
SAFE_DESTROY
CanBeTargetedBy
GameObject::GetPhysicsAABB
lifeTime -> lifeTimer
move light update to GlobalPostUpdate profile block
IsFlying() is false by default
make flood fill work with tile sets
fix preview terrain save
fix bug with terrain user data set wrong
change where terrain is auto saved
GamepadCanRumble
fix terrain physics user data
Terrain::Deform with list of gmis
add option to cleared freed blocks for debugging memory
GetGravityScale
fix bug where terrain could get saved when not in edit mode
clean up render state block
fix sound loop volume bug
cameraManualOverride
added projectile count to weapons
sound stuff
fix particle system emit box not being in local space
change light debug texture order
RAND_ARRAY_ELEMENT
allow debug commands when in editor
assert if trying to make negative size physics shape
set spawner timer to 0 on start
make minimap render functions virtual
light cone angle stuff
pathfinding nodes are not walkable if max cost
remove offset from object spawner
render map when dead