Forge of Eternity News
Status: Planning
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rykard
As you can see, FOE lives again. The initial target functionality is fairly simple, import/export of graphic format (BMP, TGA, PNG) heightfields, algorithmic generation of new/modifier data, and some simple "Paint" type tools to modify the data with.
Well.. It's here. I am blocking out the program at the moment, as I prefer not to code on the fly, as neither C++ or Java are particualry strong points of mine. I will also try and get SOMETHING up on the subdomain of the site.