AM.lgo looks more like how to run the game than shortcuts
A Logo programming environment for Microsoft Windows
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david_costanzo
The Asteriod Miner game is somewhat confusing to run.
The problem is that AM.lgo looks more like the thing
you should click on than the shortcuts. The
second-most commonly clicked file is the .ico file.
After that comes the bitmap. The last file that is
double-clicked is the one that actually runs the game.
I'm not quite sure how to fix this, but it may help to
compile the .ico file into a resource DLL and have the
shortcuts use it as their icon.
It might also help if AM.lgo suggested that the user
run Asteriod Miner from the shortcuts, instead of
directly from the .lgo (currently it just complains
about the aspect ratio).
This should be fixed before the "extras" module is
released as a ZIP.
This is fixed by [r5635]. I made it so that AM.lgo now runs the appropriate fmslogo.exe command line if the width/height aren't suitable. I also deleted the shortcuts (which used the wrong path on 64-bit windows) and the icon file, so now there is no confusion that AM.lgo is the thing to double-click.
This will be available in FMSLogo Extras 1.11.
Related
Commit: [r5635]