Created frontend method for submitting vertices
Added collision.c
Ported renderables/materials to new display/bind/render logic
Preliminary hardware skinning support (for MaterialDNS only for now)
Renamed static mesh files
Ported sky and stars to new material/renderable system
Added render method to renderable, implementation for static mesh
Matrix and vector code for AZO
Many cleanups in buffers, materials etc.
Few fixes for sehle C port
Ported to C
Removed lots of C++ stuff
Added EleaMat4x4f struct and related stuff
Minor cleanups
More matrix methods
Got SMAA working again
Added 3x3 matrix, renamed line to ray
Fixed SMAA
Moved everything to vertex arrays
Some new methods for AABox
Some changes to support OpenGl4 core
More C vector stuff
Some minor renames
Cleanup and implementation of C structures
az refactoring
Added plain c az typed vectors etc.
Minor fixes to UI renderer
Added some C types
Cleaned up resource code
Cleanup of render state handling, added UI renderer object
Reworked base code a bit
Pruned libarikkei of type stuff
AZ init and release signature change
Cleanup
More cleanups
More material cleanup
Converted foliage material to new object type
Some minor fixes of view and OSHandler code
Updated markers and fixed related controls/hand...
Initial refactoring for new sehle/miletos api
Added view object and cleaned some code for seh...
Added scene renderer object and cleaned up rend...
More updates for new Sehle interface
Some minor fixes
Partial update to new Sehle engine
Light volume fix init
Cleaned sky, stars & water
Cleanded up renderable code
Cleaned up lights a bit
Made static mesh into interface
More cleanup
More refactoring - lights, rendercontext...
Refactoring
Refactored Shaders, programs and textures to us...
Minor cleanup before major refactoring
Removed some EXT suffixes
Fixed depndencies
Lala
Up to 9 textures for terrain material
Updated to newer Sehle lights
Updated to newer Sehle lights
Some more light refactoring
Light refactoring etc.
Fixed wrong superclass in SehleRenderable
A bit work on terrain material
Some signature changes
Some material and sky cleanup
Some 64-bit fixes
Update for 64-bit VS
Update for 64-bit and new Sehle
Updated Octree and fixes for Khayyam 64-bit
lala
Ported to new Visual Studio / x64
Ported to new Visual Studio / x64
Ported to new Visual Studio / x64
Added two missing shaders
Added missing shaders
Added render target files
Added free map method
Added SMAA renderer
Ported to GLEW
More internal cleanup
Update to new Sehle
Some updating for new Sehle
Changed Renderable to ArikkeiInterface
Something with water shader
Added ray/triangle intersection test
Changed ripple logic
Updated water shader wave texture semantics
Upgrades to Sehle and libarikkei
Upgrades to Sehle and libarikkei
Some material work
Added missing header
Updated shader code
Lots of changes to shader code
PPD support, updates to Miletos/Sehle, more aut...
Slight changes for updated Sehle