Set gl_part_blood 0, and then you can see the old
glquake blood when shafting. Or set gl_part_blood 1 and
amf_part_blood_color 3, then amf blood should be
green, and you can see green blood when shoting with
eg. shotgun, but red blood (that is gl_part_blood) when
shafting.
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In QW, there are 2 types of blood. One is called TE_BLOOD in
the source, and is used for just about everything. Everything
except LG tho, where TE_LIGHTNINGBLOOD is used. The cvars
you are toggling must only modifiy TE_BLOOD.
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Use r_lgbloodcolor
213 - blue
111 - yellow
79 - green
Should we made r_lgbloodcolor work with RGB colors?
Close this bug?