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Elscheff's DnD treasure generator / News: Recent posts

Treasure Generator v 0.7.5 released

Improvements include
- correctly generate double weapons with magic bonus
- don't mix up normal and specific armor/weapons
- 4x standard treasure
- minor bugfixes

Posted by elscheff 2005-03-05

DnD v3.5 Treasure Generator v0.6 released

Additional to generating treasures by encounter level, you can now generate individual items. You can choose the group (art, mundate, minor, etc.), and for magic items you can also select the subgroups. Then you will get such an item randomly generated. The normal random item generation probabilities are used.

Posted by elscheff 2004-07-22

Treasure generator 0.5 released

- also generate wondrous items (thanks to Steve Greenberg)
- we now respect the different versions of the same ability (light, moderate, heavy Fortification, spell resistance (x) , etc). Rolling behaviour is as specified for random treasure generation.
- faster treasure generation, also reduced memory usage

Posted by elscheff 2004-06-05

DnD v3.5 Treasure Generator v0.4.3 released

It is now possible to choose the amount of coins, goods and items individually for the generated treasure (1/10, 50%, standard, double, etc). Now you can generate treasures that fit the description in the monster manual.

Posted by elscheff 2004-05-22

Dnd 3.5 Treasure Generator v0.4.1 released

Can generate wands now - only scrolls and wondrous items still missing.

Posted by elscheff 2004-05-22

Help Wanted

Mostly typing work is to be done (simply copy data from DMG to xml). JAVA GUI developers are also welcome.
Contact the project administrator

Posted by elscheff 2004-03-23

New Release

Treasure Generator v0.2 released.
Now Treasures for all levels can be generated.

Posted by elscheff 2004-03-23
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