[2.1.0 Test-1] Shaking projecticles in vertical aiming
In horizontal aiming projecticles flyes well. But the more play (or other projecticle spawner) takes vertical up/down aiming, the more projecticle "shakes".
Here's how it looks: https://youtu.be/HwbM2ATpcQQ
IMO, this seems to be timing/v_sync problem. Tryed this on build 2.0.4 - everything is fine while vsync is on, turning vsync off makes projecticles shaking. Turning on vsync in 2.1.0 does not seems to be available, even throug config file.
Gotcha, so this is a "Use VSYNC solution" - I have re-enabled vsync in Test2. =)
I thought I remembered projectiles working correctly -- I too noticed the jitter, but did not remember that Vsync smoothed it out! lol