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#10 [2.1.0 Test-1] Delayed HUD face animation

Non-Fatal
fixed
Corbin
None
5
2017-12-25
2016-07-10
Anonymous
No

Looks likes, HUD's face animation works with a little delay in some cases.
For example, when player quickly received two or more hits and then die, animation of face is not immediately changes to dead (STFDEAD0). Due to this it is possible to see hurt (and maybe “ouch” with wrong health amount) even when health is dropped to zero.

Best place to test this – MAP23 of Doom II. Stand near barrels but left a little free space between player and barrel, then blow up barrels or simply let Mancubus to do this.

Here’s how it looks: http://savepic.ru/10464137.jpg

Discussion

  • Corbin

    Corbin - 2016-07-10

    yes, I think this has always been present in my port and its preceding EDGE port. I will look into the timing code:)

     
  • Corbin

    Corbin - 2016-07-10
    • status: open --> accepted
     
  • Corbin

    Corbin - 2017-12-25

    Fixed in 2.1.0 Test3

     
  • Corbin

    Corbin - 2017-12-25
    • status: accepted --> fixed
    • assigned_to: Coraline
     

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