The ddfthing-lump has:
>[DEAD_LOSTSOUL:23]
>RADIUS=20;
>HEIGHT=16;
>TRANSLUCENCY=20%;
>
>STATES(IDLE)=SKUL:A:-1:NORMAL:NOTHING;
>
Should that frame be "K" with 6 tics and with "remove" following?
With the current "A:-1" the deadlostsouls in Doom E2 appear like non-solid, non-moving, non-shootable, nearly invisible normal lostsouls.
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I don't think this would cause any problems.
Nevertheless I have fixed the DDF (as you said,
SKUL:K:6 with #REMOVE).