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#220 RC4 not load in XP Pro SP2 ( for me )

open
nobody
5
2006-09-05
2006-09-04
Anonymous
No

When I try to execute gledge32.exe nothing loads. Does
not even show up in Windows Task Manager\Processes.

But ...

When I change the compatibility to either Win95 or
Win98\ME it will run. The only problem here is that
when quitting the game gledge32.exe still shows as a
process in Windows Task manager\Processes. So I have
to end the task via Task Manager to run gledge.exe
again.

Discussion

  • Andrew Apted

    Andrew Apted - 2006-09-05

    Logged In: YES
    user_id=11869

    I really don't know what could cause the "nothing loads"
    problem. My machine has XP Pro with SP2 and it works
    for me.

    One thing: make sure you have installed OpenAL, e.g. by
    running the included OpenALwEAX installer.

     
  • Andrew Apted

    Andrew Apted - 2006-09-05
    • status: open --> open-works-for-me
     
  • Nobody/Anonymous

    Logged In: NO

    I installed the latest openal and that has helped somewhat.

    Edge does not seem to like being run from a batch file.
    When quitting the game this does not close automatically
    ... c:\windows\system32\cmd.exe.

    After closing down cmd.exe box manually I cannot run Edge
    again because it is still in memory. Again I have to
    manually end the program via task manager.

     
  • Andrew Apted

    Andrew Apted - 2006-09-07

    Logged In: YES
    user_id=11869

    Next time I boot into Windows (normally I use Linux),
    I'll try out the batch file stuff. Hopefully the same
    problem will happen to me, so I can find it and fix it.

     
  • Luke Brennan

    Luke Brennan - 2006-09-15

    Logged In: YES
    user_id=457722

    I've just tried it with a simple .bat file with this:

    gledge32.exe -STRICT

    and it ran OK, then exited out normally.
    I'm also on XP + SP2.

    Maybe you could try running EDGE with the -DEBUGFILE
    parameter and post it here?

     
  • Nobody/Anonymous

    Logged In: NO

    @Lobo - Here is the debug file. I still have the problem
    however. i.e. I still had to manually quit cmd.exe and
    remove gledge.exe via Task Manager.

    EDGE v1.29
    [Debug file created at 04:15 PM on 16/Sep/2006]

    EDGE v1.29 compiled on Dec 21 2005 at 21:46:47
    EDGE homepage is at http://edge.sourceforge.net/
    EDGE is based on DOOM by id Software http://
    www.idsoftware.com/
    from .\EDGE.CFG
    I_StartupSound: initialized OpenAL.
    OpenAL: Version: 1.1
    OpenAL: Device: (Generic Software)
    OpenAL: Vendor: Creative Labs Inc.
    OpenAL: Renderer: Software
    I_StartupMusic: CD Music Init OK
    I_StartupMusic: MUS Music Init OK
    I_StartupMusic: OGG Music Init OK
    R_ChangeResolution: Trying 640x480x32 (windowed)
    OpenGL: Initialising...
    OpenGL: Version: 2.0.1
    OpenGL: Vendor: NVIDIA Corporation
    OpenGL: Renderer: GeForce FX 5600/AGP/SSE/3DNOW!
    OpenGL: Multitexture extension found.
    OpenGL: Paletted texture extension found.
    OpenGL: Lights: 8 Clips: 6 Tex: 4096 Units: 4
    Added filename: C:\iwads\doom2.wad
    IWAD BASE = [DOOM2]
    Added filename: .\EDGE.wad
    Adding C:\iwads\doom2.wad
    Compat mode: - -
    Levels 32, Internal GL nodes 0
    Adding C:\iwads\doom2.gwa
    Compat mode: - -
    Adding .\EDGE.wad
    Compat mode: EDGE -
    Loaded global palette.
    HU_Init: Setting up heads up display.
    R_InitFlats...
    W_InitTextures...
    EDGE.WAD version 3.6.0 found.
    Loaded DDF Languages
    Loaded DDF Sounds
    Loaded DDF ColourMaps
    ImageStartEntry [GFX:EDGETTL]
    ImageStartEntry [GFX:CREDIT2]
    ImageStartEntry [FLAT:CONSOLE]
    ImageStartEntry [GFX:SOLID BLACK]
    ImageStartEntry [GFX:SOLID WHITE]
    ImageStartEntry [GFX:DLIGHT LINEAR]
    ImageStartEntry [GFX:DLIGHT QUAD]
    ImageStartEntry [GFX:SHADOW STD]
    Loaded DDF Images
    Loaded DDF Fonts
    Loaded DDF Styles
    Loaded DDF Attacks
    Loaded DDF Weapons
    Loaded DDF Things
    Loaded DDF Playlists
    Loaded DDF Lines
    Loaded DDF Sectors
    Loaded DDF Switches
    Loaded DDF Anims
    Loaded DDF Games
    Loaded DDF Levels
    RTS: Loading LUMP (size=1824)
    Loaded RTS Scripts
    ==============================================================================
    This is EDGE: a project that is based upon the Doom Source
    Code released by
    John Carmack of Id Software in December 1997. The work on
    this project is
    designed, and implemented by the EDGE Team (http://
    edge.sourceforge.net/).
    ==============================================================================
    GETINFO [EDGETTL] : size 512x384
    GETINFO [CREDIT2] : size 512x384
    GETINFO [CONSOLE] : size 256x128
    R_InitSprites: Finding sprite patches
    W_ImageGetUserSprites(count = 0)
    M_Init: Init Miscellaneous Info.
    R_Init: Init DOOM refresh daemon.
    P_Init: Init Playloop state.
    ST_Init: Init status bar.
    CREATE IMAGE [EDGETTL] 512x384 < 512x512 MASKED -->
    010DD5D8 512x512 bpp 4
    Saving system defaults...
    Exiting...

     

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