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#200 tip_set_pos is acting weird...

Non-Fatal
open
nobody
4
2005-09-28
2005-09-01
Ulf Hixén
No

...as there is something rotten in the heart of denmark.

Anyway, im working on a RTS hud and while using alot of
tip_slots to keep lots of info on screen at the same
time i ran into a problem.

It seems the % values you give, like "tip_set_pos 8%
10%" are affected by other unseen factors?

I had 10 slots set up, going from "0% 10%" to "0% 55%"
to create a column on the left side of the screen with
10 different images and life was good. Until i played
the wad.

The slots which used 10, 25, 40 and 55 were given a
slight offset, and the nice column i tried to create
looked like this:

--
--
--
--
--
--
--
--
--
--

Once i changed the 0% position to 1.6% on the 4
"faulty" positions, they looked good in most
resolutions, but still didnt line up correctly (a few
pixels difference)

The 10 images i used were of the exact same size
(80x28), used the exact same scale (0.3). None of the
images had an offset set in Wintex (ie they all had 0 0).

From top to bottom they used tip_slot 10 to 19. I play
in 1024x768 under windows XP SP2, with a geforce 6800
ultra using the 77.76 nvidia driver release., but using
other resolutions showed the same result.

There was a slight difference, but you could tell it
was something wrong.

Discussion

  • Andrew Apted

    Andrew Apted - 2005-09-28
    • priority: 5 --> 4
     
  • Andrew Apted

    Andrew Apted - 2005-09-28

    Logged In: YES
    user_id=11869

    Well I've checked the code, and found a bug with the way
    tip images are centered, but it wouldn't have caused your
    problem because all your images are the same height.

    Otherwise I can't find anything wrong. I suggest try using
    "TIP_SET_ALIGN LEFT" for all of those images.

     
  • Ulf Hixén

    Ulf Hixén - 2005-09-28

    Logged In: YES
    user_id=811803

    Heh, "TIP_SET_ALIGN LEFT" worked great. All looks good for
    the moment :)

    Thanks Ajapted, solves my problem at least.

     

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