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#137 Crashes when too many sounds play while OGG music is playing

closed
5
2007-05-27
2004-12-27
No

The game will apparantly crash when OGG music is
playing while lots of sound effects play in the
background. In my MOD, the meteor attack and Firemace
cause EDGE to crash when too many sounds are playing in
the background.

The following error is:

[oggplayer_c::Ticker]alSourceUnqueueBuffers() Failed.

Strange, since I don't think the error is caused by MUS
or CD music.

Discussion

  • Andrew Apted

    Andrew Apted - 2004-12-27

    Logged In: YES
    user_id=11869

    I think I understand what the problem is: An overflow
    of sounds causes an error status in the audio library,
    which is checked (wrongly) in the OGG player.

    Assuming I'm right, this should be fixed in Beta #2.

     
  • Andrew Apted

    Andrew Apted - 2004-12-27
    • assigned_to: nobody --> ajapted
     
  • Andrew Apted

    Andrew Apted - 2005-12-05
    • assigned_to: ajapted --> nobody
     
  • Andrew Apted

    Andrew Apted - 2007-05-27

    Logged In: YES
    user_id=11869
    Originator: NO

    Closing since this EDGE has new sound system
    and this bug only applied to the old system.

     
  • Andrew Apted

    Andrew Apted - 2007-05-27
    • assigned_to: nobody --> ajapted
    • status: open --> closed-out-of-date
     

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