The game will apparantly crash when OGG music is
playing while lots of sound effects play in the
background. In my MOD, the meteor attack and Firemace
cause EDGE to crash when too many sounds are playing in
the background.
The following error is:
[oggplayer_c::Ticker]alSourceUnqueueBuffers() Failed.
Strange, since I don't think the error is caused by MUS
or CD music.
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I think I understand what the problem is: An overflow
of sounds causes an error status in the audio library,
which is checked (wrongly) in the OGG player.
Assuming I'm right, this should be fixed in Beta #2.
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Closing since this EDGE has new sound system
and this bug only applied to the old system.