This set of maps are quite simply the best stress test anyone could of thought and as such it does produce rendering errors related to bug #976926, but more over it fails to load MAP05 due to "has crazy SSECTORS error".
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I have fixed glBSP to handle more than 32767 sidedefs in a level.
But there's no way MAP05 is going to work since the number of segs ends up being about 100000, where the absolute limit is 65000.
In other words, it's too fucking big. Erm, I meant to say: it requires new formats for the GL Node lumps.
Marking this as "Fixed", even though you need glbsp-2.10 (which hasn't been released yet).
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I have fixed glBSP to handle more than 32767
sidedefs in a level.
But there's no way MAP05 is going to work
since the number of segs ends up being about
100000, where the absolute limit is 65000.
In other words, it's too fucking big. Erm,
I meant to say: it requires new formats for
the GL Node lumps.
Logged In: YES
user_id=11869
Marking this as "Fixed", even though you need
glbsp-2.10 (which hasn't been released yet).