styling improvements, added contact informations
optimized png icon
imported www to svn for easier tracking
freezed v1.0 into tags
added tags dir
set overscan color black during "loading..." stage
added a note about the LITE version
art building places media directly inside proper (game) folder
optimize images for reduced vga palette
renamed pcx2sprite to pcx2vga
merged pcx2pal into pcx2sprite
improved comments
integrated keyb_flush() inside keyb_getkey()
always hide selector before checking game status
space optimization when displaying hints
always compute hints - even after last move
MCGA support
reordered front palette for a nicer VGA overscan color
improved wcl flags
replaced fread() by getc() for consistency (no need to pull fread)
signed vs unsigned comparison fix
blurvalue handling changed for smaller code size
tiny size optimization in frontui() (avoids a branch)
front screen animation micro optimization
default number of colors is 8 now
buffer overflow fix in draw_balls()
space-related micro-optimizations
space-related micro-optimization
space micro-optimizations in play()
modified the unblur routine so it works fast on a 8086
rle format change: header contains rle bitmask (instead of containing rle bitlen)
further rle decoding optimization
rle decoding speed up
added implementation notes in header and placed UI width in a global define
loadscreen() called at better places (visually better on very slow machines)
frontui optimizations
faster unblur
doc update
replaced blackscreen() by loadscreen()
LITE typo fix and added blackscreen between wins to avoid ugly palette garbage while loading
makefile improvements (upx + comments)
disable cheat mode
makefile improvements for better tc make compatibility, also builds an extra "LITE" package
initial import