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From: Gert S. <g.s...@vi...> - 2009-09-03 13:03:15
|
Dear developers for additional software (datasets) for the Palm Dragon Character Training, I'm not a developer I'm a new user of this very usefull study aid to my study of Chinese. I hope you will get on developing additional software for this Palm utility. maybe Dragon Character Training can be also implemented to other devices (Nintendo ds?, iphone......) to keep it also alive! Gert *** Aan de inhoud van dit bericht en bijgevoegde *** documenten kunnen geen rechten worden ontleend. |
From: Michele C. <gar...@ar...> - 2008-03-26 16:03:58
|
I *might* be willing to do a DS port. But since I don't have a DS and I also don't know C/C++ this is far from a foregone conclusion. (However, I do live with a professional programmer, so it's not a completely hopeless proposition.) So far my research indicates that although the homebrew DS libraries are in C, it would be possible to write the dragon-char application in C++, since C++ code can call C functions. Is iPhone development in C++? If so, I'm guessing that most of the code could be shared, but we would need platform-specific layers for the UI. From what Thomas says he's thinking along the same lines. I haven't at all looked into the data element. One feature that I'm very keen on seeing added to dragon-char is adaptive learning, in which items that you don't know well are presented more frequently than items that you do know well. --Michele Coleman On Mar 24, 2008, at 2:03 AM, Thomas Munro wrote: > Judging from http://en.wikipedia.org/wiki/Nintendo_DS_homebrew the > DS looks like a pretty nice little platform for this software. > > I'm currently working up to starting an iPhone port. I'd certainly > want to make it a lot more friendly and portable than the PalmOS > version, which unfortunately was never particularly classy code > (the stroke recognition stuff was a quick and dirty proof of > concept that grew legs). I guess if we can get the GUI and > database abstractions right we should be able to share a lot of > code, if someone does decide to do a port to the DS. > > As Josh says, the data is the most valuable thing, being a huge > number of hours of meticulous work by many people corresponding to > many popular Chinese textbooks. > > On 24/03/2008, Jess Parker <je...@je...> wrote: > I see, I see... Alas, I myself don't have the progamming experience > for such an undertaking, but thanks for the reply! Glad to see some > activity, haven't heard much from the project in a long time :) > > > > Jess > > > > On Sun, Mar 23, 2008 at 9:04 PM, Josh Myer <jo...@jo...> > wrote: > > A port to the DS would entail rewriting most of dragon-char. The > > program is pretty initimately tied to the PalmOS platform. I > started > > the splitsville branch when abstracting out the database bits > (mostly > > for other reasons, but it should help with this sort of thing), but > > even that part of the stack has PalmOS nastiness threaded all > > throughout it. PalmOS is a pervasive component, in the same sense > > that cancer and ebola are pervasive. > > > > The datasets are quite generic, however, and could be easily > adapted > > to other platforms. Also quite valuable: the stroke detection code > > can't be used directly, but it forms a proven basis for a new > > implementation. > > > > A DS port had occurred to me last year, while commuting by > train. Any > > intention dissolved when i subscribed to The Economist, which takes > > more than a week's commuting time to read each week =) > > > > A dragon port to the DS is a serious project, but seems quite > > tractable if one has the dev environment and cart setup > working. I'd > > strongly suggest that the existing dragon-data be used as input, > and > > that one spend some time understanding the stroke detection bits > > before jumping in. > > > > Something tells me that both myself and Thomas could be suckered > into > > giving further advice once a port is under way (especially if > you tell > > him there's a commercial DS cartridge that includes Space > Invaders). > > -- > > /jbm, but you can call me Josh. Really, you can! > > > > > > > ---------------------------------------------------------------------- > --- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Dragon-char-datasets mailing list > Dra...@li... > https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets |
From: Joachim W. <joa...@t-...> - 2008-03-24 09:45:40
|
Hi, I unfortunatelly have no time to help with that port, but - as I already wrote to Thomas - I could contribute 100+ new characters I have not yet checked in and an updated version of the old Editor with some ideas for better automatic straightening of new and existing stroke data on medium and low res devices. If time permits I could at best be interested to integrate any new features back in the old Palm version that I still use very often, last time it help to finally pass the basic HSK test. Xiao Wei ----- Original Message ----- From: "Thomas Munro" <mu...@ip...> To: <dra...@li...> Sent: Monday, March 24, 2008 10:03 AM Subject: Re: [Dragon-char-datasets] dragon char for nintendo ds > Judging from http://en.wikipedia.org/wiki/Nintendo_DS_homebrew the DS > looks > like a pretty nice little platform for this software. > > I'm currently working up to starting an iPhone port. I'd certainly want > to > make it a lot more friendly and portable than the PalmOS version, which > unfortunately was never particularly classy code (the stroke recognition > stuff was a quick and dirty proof of concept that grew legs). I guess if > we > can get the GUI and database abstractions right we should be able to share > a > lot of code, if someone does decide to do a port to the DS. > > As Josh says, the data is the most valuable thing, being a huge number of > hours of meticulous work by many people corresponding to many popular > Chinese textbooks. > > On 24/03/2008, Jess Parker <je...@je...> wrote: >> >> I see, I see... Alas, I myself don't have the progamming experience >> for such an undertaking, but thanks for the reply! Glad to see some >> activity, haven't heard much from the project in a long time :) >> >> >> >> Jess >> >> >> >> On Sun, Mar 23, 2008 at 9:04 PM, Josh Myer <jo...@jo...> wrote: >> > A port to the DS would entail rewriting most of dragon-char. The >> > program is pretty initimately tied to the PalmOS platform. I started >> > the splitsville branch when abstracting out the database bits (mostly >> > for other reasons, but it should help with this sort of thing), but >> > even that part of the stack has PalmOS nastiness threaded all >> > throughout it. PalmOS is a pervasive component, in the same sense >> > that cancer and ebola are pervasive. >> > >> > The datasets are quite generic, however, and could be easily adapted >> > to other platforms. Also quite valuable: the stroke detection code >> > can't be used directly, but it forms a proven basis for a new >> > implementation. >> > >> > A DS port had occurred to me last year, while commuting by train. Any >> > intention dissolved when i subscribed to The Economist, which takes >> > more than a week's commuting time to read each week =) >> > >> > A dragon port to the DS is a serious project, but seems quite >> > tractable if one has the dev environment and cart setup working. I'd >> > strongly suggest that the existing dragon-data be used as input, and >> > that one spend some time understanding the stroke detection bits >> > before jumping in. >> > >> > Something tells me that both myself and Thomas could be suckered into >> > giving further advice once a port is under way (especially if you tell >> > him there's a commercial DS cartridge that includes Space Invaders). >> > -- >> > /jbm, but you can call me Josh. Really, you can! >> > >> > >> >> > -------------------------------------------------------------------------------- > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -------------------------------------------------------------------------------- > _______________________________________________ > Dragon-char-datasets mailing list > Dra...@li... > https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets > |
From: Thomas M. <mu...@ip...> - 2008-03-24 09:03:55
|
Judging from http://en.wikipedia.org/wiki/Nintendo_DS_homebrew the DS looks like a pretty nice little platform for this software. I'm currently working up to starting an iPhone port. I'd certainly want to make it a lot more friendly and portable than the PalmOS version, which unfortunately was never particularly classy code (the stroke recognition stuff was a quick and dirty proof of concept that grew legs). I guess if we can get the GUI and database abstractions right we should be able to share a lot of code, if someone does decide to do a port to the DS. As Josh says, the data is the most valuable thing, being a huge number of hours of meticulous work by many people corresponding to many popular Chinese textbooks. On 24/03/2008, Jess Parker <je...@je...> wrote: > > I see, I see... Alas, I myself don't have the progamming experience > for such an undertaking, but thanks for the reply! Glad to see some > activity, haven't heard much from the project in a long time :) > > > > Jess > > > > On Sun, Mar 23, 2008 at 9:04 PM, Josh Myer <jo...@jo...> wrote: > > A port to the DS would entail rewriting most of dragon-char. The > > program is pretty initimately tied to the PalmOS platform. I started > > the splitsville branch when abstracting out the database bits (mostly > > for other reasons, but it should help with this sort of thing), but > > even that part of the stack has PalmOS nastiness threaded all > > throughout it. PalmOS is a pervasive component, in the same sense > > that cancer and ebola are pervasive. > > > > The datasets are quite generic, however, and could be easily adapted > > to other platforms. Also quite valuable: the stroke detection code > > can't be used directly, but it forms a proven basis for a new > > implementation. > > > > A DS port had occurred to me last year, while commuting by train. Any > > intention dissolved when i subscribed to The Economist, which takes > > more than a week's commuting time to read each week =) > > > > A dragon port to the DS is a serious project, but seems quite > > tractable if one has the dev environment and cart setup working. I'd > > strongly suggest that the existing dragon-data be used as input, and > > that one spend some time understanding the stroke detection bits > > before jumping in. > > > > Something tells me that both myself and Thomas could be suckered into > > giving further advice once a port is under way (especially if you tell > > him there's a commercial DS cartridge that includes Space Invaders). > > -- > > /jbm, but you can call me Josh. Really, you can! > > > > > > |
From: Jess P. <je...@je...> - 2008-03-24 05:19:24
|
I see, I see... Alas, I myself don't have the progamming experience for such an undertaking, but thanks for the reply! Glad to see some activity, haven't heard much from the project in a long time :) Jess On Sun, Mar 23, 2008 at 9:04 PM, Josh Myer <jo...@jo...> wrote: > A port to the DS would entail rewriting most of dragon-char. The > program is pretty initimately tied to the PalmOS platform. I started > the splitsville branch when abstracting out the database bits (mostly > for other reasons, but it should help with this sort of thing), but > even that part of the stack has PalmOS nastiness threaded all > throughout it. PalmOS is a pervasive component, in the same sense > that cancer and ebola are pervasive. > > The datasets are quite generic, however, and could be easily adapted > to other platforms. Also quite valuable: the stroke detection code > can't be used directly, but it forms a proven basis for a new > implementation. > > A DS port had occurred to me last year, while commuting by train. Any > intention dissolved when i subscribed to The Economist, which takes > more than a week's commuting time to read each week =) > > A dragon port to the DS is a serious project, but seems quite > tractable if one has the dev environment and cart setup working. I'd > strongly suggest that the existing dragon-data be used as input, and > that one spend some time understanding the stroke detection bits > before jumping in. > > Something tells me that both myself and Thomas could be suckered into > giving further advice once a port is under way (especially if you tell > him there's a commercial DS cartridge that includes Space Invaders). > -- > /jbm, but you can call me Josh. Really, you can! > > |
From: Josh M. <jo...@jo...> - 2008-03-24 04:04:31
|
A port to the DS would entail rewriting most of dragon-char. The program is pretty initimately tied to the PalmOS platform. I started the splitsville branch when abstracting out the database bits (mostly for other reasons, but it should help with this sort of thing), but even that part of the stack has PalmOS nastiness threaded all throughout it. PalmOS is a pervasive component, in the same sense that cancer and ebola are pervasive. The datasets are quite generic, however, and could be easily adapted to other platforms. Also quite valuable: the stroke detection code can't be used directly, but it forms a proven basis for a new implementation. A DS port had occurred to me last year, while commuting by train. Any intention dissolved when i subscribed to The Economist, which takes more than a week's commuting time to read each week =) A dragon port to the DS is a serious project, but seems quite tractable if one has the dev environment and cart setup working. I'd strongly suggest that the existing dragon-data be used as input, and that one spend some time understanding the stroke detection bits before jumping in. Something tells me that both myself and Thomas could be suckered into giving further advice once a port is under way (especially if you tell him there's a commercial DS cartridge that includes Space Invaders). -- /jbm, but you can call me Josh. Really, you can! |
From: Jess P. <je...@je...> - 2008-03-23 21:22:26
|
I've always been a big fan of this program and I think it would work great on the Nintendo DS. How difficult would this be to port over to the platform, and is there any chance of this? Jess |
From: Thomas M. <mu...@ip...> - 2008-02-24 21:38:30
|
Hi all, For your amusement: http://www.ip9.org/~munro/dragon-data/animation/ I imported all the character data from our CVS repo into an experimental relational database and then rendered these with some code I checked into CVS under dragon-data/animation. It's an awesome dataset we've built up, I really want to find new ways to use it. I have a kind of half-baked idea about being able to update the character and word data via the web, wiki-style, about web-based learning games, and also about writing an iPhone version of the software (it'd be like finger painting the characters... maybe fun?) Thomas |
From: Colin J. <co...@co...> - 2006-05-18 22:18:05
|
Hey there all, =20 I=A1=AFm glad Sourceforge fixed the anonymous CVS finally. I use the = character data from this excellent little project in my own app = (hanzihelper.sf.net). I=A1=AFd like to add some back as well =A8C who should I send them to? = Or do you want to open up cvs commits to the likes of us? =20 I have a few requests by the way:=20 =20 =BD=DB(6854), =B2=A9(535a), =C6=C5(5a46), =CB=D8(7d20), =B2=E6(53c9), = =BD=ED(5dfe), =D1=CE(76d0), =D5=A8 (70b8), =CC=F0(751c), =B0=C4(6fb3), =BB=A4(62a4), =BE=AF(8b66), = =B2=EC(5bdf), =D6=A4(8bc1), =CA=A5 (5723), =B5=AE(8bde), =CC=B2(6ee9), =BC=BE(5b63), =C0=D7(96f7), = =C9=C1(95ea), =CE=ED(96fe), =C1=EF(6e9c) =20 Cheers, =20 Colin _____ =20 From: dra...@li... [mailto:dra...@li...] On Behalf Of Ognjen Fabris Sent: Friday, 19 May 2006 7:44 AM To: dra...@li... Subject: [Dragon-char-datasets] dragon directory login =20 =20 Hello Dragoners! =20 First of all, thank you so much for The Dragon! It really turns travelling to and from work into fun! =20 I would like to contribute to this great project, at least by adding new characters to the database. Please send me login data for dragon directory. =20 I am currently on the first year of Chinese class in Zagreb (Croatia). We are using "Hanyu Jiaocheng" series of course books, so i am working = on dataset for the first volume now. Since some characters are missing in = the directory, i would like to create them. =20 One question: Dragon directory main page says "Number of completed characters 926", but in the dragon-data/characters folder i downloaded from CVS there are 1507 character files. Why is the difference? Perhaps directory counts only simplified versions of characters? =20 greetings from Croatia, Ognjen Fabris |
From: Ognjen F. <ogn...@gm...> - 2006-05-18 21:43:36
|
Hello Dragoners! First of all, thank you so much for The Dragon! It really turns travelling to and from work into fun! I would like to contribute to this great project, at least by adding new characters to the database. Please send me login data for dragon directory. I am currently on the first year of Chinese class in Zagreb (Croatia). We are using "Hanyu Jiaocheng" series of course books, so i am working on dataset for the first volume now. Since some characters are missing in the directory, i would like to create them. One question: Dragon directory main page says "Number of completed characters 926", but in the dragon-data/characters folder i downloaded from CVS there are 1507 character files. Why is the difference? Perhaps directory counts only simplified versions of characters? greetings from Croatia, Ognjen Fabris |
From: Colin J. <co...@co...> - 2005-11-08 00:54:39
|
Hey there, I'm out here. :) It's be great if the charset was expanded! I use these chars for my own projects as well as for Dragon. I don't have commit access for the project, but maybe you could mail them to this list in the interim. I'm sure one of the devs will reply shortly. Colin -----Original Message----- From: dra...@li... [mailto:dra...@li...on-char-datasets -a...@li...] On Behalf Of ker ker Sent: Tuesday, November 08, 2005 11:48 AM To: dra...@li... Subject: [Dragon-char-datasets] Re: Dragon-char-datasets digest, Vol 1 #103 - 1 msg Hi... Anyone can help me? Anyone out there? 2005/10/22, dra...@li... <dra...@li...>: > Send Dragon-char-datasets mailing list submissions to > dra...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > > https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets > or, via email, send a message with subject or body 'help' to > dra...@li... > > You can reach the person managing the list at > dra...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Dragon-char-datasets digest..." > > > Today's Topics: > > 1. Contribute to the dataset (ker ker) > > --__--__-- > > Message: 1 > Date: Sat, 22 Oct 2005 00:49:48 +0200 > From: ker ker <sf...@gm...> > To: dra...@li... > Subject: [Dragon-char-datasets] Contribute to the dataset > > Hello... > > I've just started my chinese classes (3 weeks ago) and your program is > PERFECT to learn pinyin and hanyu. I've seen in this weeks that i've > learned some characters that aren't at your database. It would be > great if I could help you doing this job. > > I've just downloaded all files from CVS and java editor works... what > is the next step? I need a username to access database and upload > chars? > > thanks in advance > ker > > PD: i've some troubles tryin to generate a new pdb from my data file > with eclipse.. it's ok if i execute java from msdos.. it seems a > encode problem (utf-8/16, iso8859, ??) as i see, just some bytes > changed from eclipse generated to msdos generated version... > > > > --__--__-- > > _______________________________________________ > Dragon-char-datasets mailing list > Dra...@li... > https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets > > > End of Dragon-char-datasets Digest > ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Dragon-char-datasets mailing list Dra...@li... https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets |
From: ker k. <sf...@gm...> - 2005-11-08 00:47:44
|
Hi... Anyone can help me? Anyone out there? 2005/10/22, dra...@li... <dra...@li...>: > Send Dragon-char-datasets mailing list submissions to > dra...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets > or, via email, send a message with subject or body 'help' to > dra...@li... > > You can reach the person managing the list at > dra...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Dragon-char-datasets digest..." > > > Today's Topics: > > 1. Contribute to the dataset (ker ker) > > --__--__-- > > Message: 1 > Date: Sat, 22 Oct 2005 00:49:48 +0200 > From: ker ker <sf...@gm...> > To: dra...@li... > Subject: [Dragon-char-datasets] Contribute to the dataset > > Hello... > > I've just started my chinese classes (3 weeks ago) and your program is > PERFECT to learn pinyin and hanyu. I've seen in this weeks that i've > learned some characters that aren't at your database. It would be > great if I could help you doing this job. > > I've just downloaded all files from CVS and java editor works... what > is the next step? I need a username to access database and upload > chars? > > thanks in advance > ker > > PD: i've some troubles tryin to generate a new pdb from my data file > with eclipse.. it's ok if i execute java from msdos.. it seems a > encode problem (utf-8/16, iso8859, ??) as i see, just some bytes > changed from eclipse generated to msdos generated version... > > > > --__--__-- > > _______________________________________________ > Dragon-char-datasets mailing list > Dra...@li... > https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets > > > End of Dragon-char-datasets Digest > |
From: ker k. <sf...@gm...> - 2005-10-21 22:50:10
|
Hello... I've just started my chinese classes (3 weeks ago) and your program is PERFECT to learn pinyin and hanyu. I've seen in this weeks that i've learned some characters that aren't at your database. It would be great if I could help you doing this job. I've just downloaded all files from CVS and java editor works... what is the next step? I need a username to access database and upload chars? thanks in advance ker PD: i've some troubles tryin to generate a new pdb from my data file with eclipse.. it's ok if i execute java from msdos.. it seems a encode problem (utf-8/16, iso8859, ??) as i see, just some bytes changed from eclipse generated to msdos generated version... |
From: Joachim W. <joa...@t-...> - 2005-05-17 21:15:27
|
Hi there, I just released a new version 0.9b15. The user visible change is the new "Wait" Toggle. I also updated the contents of the CVS to mirror my recent changes. Here the more detailed description: ----------------------------------- Optimizations and cleanups by Yean Leng Tan New "Wait toggle for MC and Pinyin games: The idea came about first in the MC games, When it is active you will not immediately see all the choices, but only empty buttons and a new "Show" button.. Now your are supposed to say out loud the pinyin (at best also with tones!) or try to immagine how the right glyphs look. You now press "Show", the buttons are filled and look for the solution you had in mind as before. So it´s more like working with real flashcards, where you don´t see anything before turning around. I found otherwise the "cheating factor" to be too high, both modes, the new and the old behaviour are useful! This also fixes the "waiting time problem" in the pinyin game: Any delay inserted to read the solution will slow down the game on the other hand. Use the toggle to either have the old behaviour (with an intermediate, quite short delay) or, if waiting is on, a "Next" button appears and you have all the time you want to look at the output before proceeding! Using -O2 to reduce code size (and hopefully increase speed), because we are quickly approaching the 64k single segment limit, so the later versions might anyhow need to be multi-segment! Have fun Joachim |
From: Joachim W. <joa...@t-...> - 2005-05-08 17:02:39
|
Sorry, I forgot, in case you are wondering what strange kind of books are those....?? The complete title is "HSK Dan ci su ji su lian", "Chu ji pian", "Shang ce" with the english subtitle "Brushing up your vocabulary for HSK" I bought the books at the international book store in Shanghai, each is about 28 yuan JW |
From: Joachim W. <joa...@t-...> - 2005-05-08 16:49:07
|
Hi, for those that might be training for the upcoming HSK test (Anybody out there?), I revamped the hsk*.pdb sets a bit, here the description from the download page: ---------------------------------------------------------------------------- --------- New, reworked HSK1 and HSK2 training sets. HSK1 now should more or less exactly correspond to the word list in the book: "Dan ci su ji su lian", "Chu ji pian", "Shang ce" ("Word(s) rapid remembering, rapid training", "Elementary Section", "First book") ISBN-7-5619-1132-7 Only with the following differences: (Sometimes) different (improved?) translations Compressed and joined all entries for the same glyphs into one entry to avoid problems with the MC-games So it´s only 998 unique entries from the original 1033 in the book (I added some extra entries to make sure the final level ist filled up to 20) referring to 799 unique glyphs HSK2 should one day correspond to the word list in the other books "Zhong ce" and "Xia ce" (ISBN 7-5619-1234-X and 7-5619-1235-8), but we are still missing glyphs. In the moment it has 1995 unique entries, referring to 1361 unique hanzi. (From 2264 entries in the two books) Around 500 glyphs are still missing. The "standard" versions are sorted by pinyin, the "*r" versions are randomized. ---------------------------------------------------------------------------- --------- Have fun!? JW |
From: Joachim W. <joa...@t-...> - 2005-04-28 05:22:08
|
----- Original Message ----- From: "Joachim Wesner" <joa...@t-...> To: "yean leng tan" <yea...@ya...> Sent: Thursday, April 28, 2005 7:20 AM Subject: Re: [Dragon-char-datasets] hi, i'm new here > Hi there! > > The original version HAD a counter there, it would only do about 20 lookups > max and then accept whatever it gets, however the (very small) problem with > a counter is that it will distort the random selection and introduce a small > chance of repeating the same word within a round if > the random generator emits a "strange" sequence. On the other hand I now see > the need for some defensive coding especially on a device with an OS like > Palm, where any loop in a single application can halt the whole damn thing! > > I left the Pinyin output in "number form" because I thought you had to input > it using numbers anyway,but that´s easy to change, making it dependent on > the "tone Number" toogle. > > A kind of "GO" toogle would be OK, probably better than simply increasing > the "flashing" time.Normaly I don´t like to have too many buttons to press > that interrupt the flow of the games (when you plan to work your way through > a dataset with hundreds of words and hence games) but the pinyin input is > slow anyway because of the need for Graffity input! > > Cheers > > Joachim > > ----- Original Message ----- > From: "yean leng tan" <yea...@ya...> > To: <dra...@li...> > Sent: Thursday, April 28, 2005 4:20 AM > Subject: [Dragon-char-datasets] hi, i'm new here > > > > The lockup at the end of the writing game was annoying > > me enough that I spent some time looking for it last > > nite. I didn't want to change the flow and or add a > > check, instead i just added a counter so that the > > infinite loop won't occur (a little bit of defensive > > coding). I figure that it would be a little more > > robust this way, better to have repeats than to go > > into an infinite loop. Besides, the 21 char is never > > used anyway. I also changed a small part of code to > > check for memory allocation and freeing it a little > > earlier. I didn't have write access to CVS, so i > > mailed the code to Thomas. > > Besides, that the Pinyin game might look nicer with > > the results rendered instead of keeping it in the > > input form (of text with numbers), and a pause or go > > button would be nice coz it flashes by rather fast or > > maybe my brain is just a little slow. :) ... > > > > cheers, > > yeanleng > > > > > > > > __________________________________ > > Do you Yahoo!? > > Yahoo! Mail - Easier than ever with enhanced search. Learn more. > > http://info.mail.yahoo.com/mail_250 > > > > > > ------------------------------------------------------- > > SF.Net email is sponsored by: Tell us your software development plans! > > Take this survey and enter to win a one-year sub to SourceForge.net > > Plus IDC's 2005 look-ahead and a copy of this survey > > Click here to start! http://www.idcswdc.com/cgi-bin/survey?id=105hix > > _______________________________________________ > > Dragon-char-datasets mailing list > > Dra...@li... > > https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets > |
From: yean l. t. <yea...@ya...> - 2005-04-28 02:20:53
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The lockup at the end of the writing game was annoying me enough that I spent some time looking for it last nite. I didn't want to change the flow and or add a check, instead i just added a counter so that the infinite loop won't occur (a little bit of defensive coding). I figure that it would be a little more robust this way, better to have repeats than to go into an infinite loop. Besides, the 21 char is never used anyway. I also changed a small part of code to check for memory allocation and freeing it a little earlier. I didn't have write access to CVS, so i mailed the code to Thomas. Besides, that the Pinyin game might look nicer with the results rendered instead of keeping it in the input form (of text with numbers), and a pause or go button would be nice coz it flashes by rather fast or maybe my brain is just a little slow. :) ... cheers, yeanleng __________________________________ Do you Yahoo!? Yahoo! Mail - Easier than ever with enhanced search. Learn more. http://info.mail.yahoo.com/mail_250 |
From: Joachim W. <joa...@t-...> - 2005-04-27 20:35:38
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Nimen hao! please download version 0.9b13 to no longer have an infinite loop at the end of the writing game! Sorry! Reason? During the last changes I removed/cleaned up some seemingly unnecessary and strange code!? There is a function mcAnswerNext() used by all games that determines the next test word that the user has to work on and takes care not to select an already seen word. However, as has already been mentioned in the list and/or the code, the program logic it´s partly set up that way that the function is called a total of 21 times within a round of 20 games. It clearly is impossible to find 21 unique words out of a level of 20! The old code had same strange "fail-savety" built in to fix this (as the 21st word was not really used), that I had removed because I did not see a need for it (NOW I understand!!), hence the infinite loop! However, the better vesrion is to avoid that unnecessary 21st call at all as I now (hopefully correctly) implemented! It seems only the writing game had still that problem, the others should be OK!?? (The change is not yet in the CVS!) Sincerely Joachimn Wesner |
From: Hon Y. K. <hon...@gm...> - 2005-04-26 20:03:53
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Jess Parker wrote: >Hello, > >I'm having trouble with this release on my Sony Clie. In the Writing game, >when I get 100%, everything works as expected. When I get less than 100%, >either by passing a character or taking a hint, character 20 will clear, but >the percentage indicator will not increment, and it is now locked up. The >only way to get out of it is to do a hard reset. I haven't tried the other >games yet. Hope this helps. All the previous releases have been working >fine. > >Jess Parker > I get the same lock up. At the end of the writing game, my Handspring Visor Neo locks up. Jimmy Hon |
From: Jess P. <je...@je...> - 2005-04-26 17:39:34
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Hello, I'm having trouble with this release on my Sony Clie. In the Writing game, when I get 100%, everything works as expected. When I get less than 100%, either by passing a character or taking a hint, character 20 will clear, but the percentage indicator will not increment, and it is now locked up. The only way to get out of it is to do a hard reset. I haven't tried the other games yet. Hope this helps. All the previous releases have been working fine. Jess Parker -----Original Message----- From: Joachim Wesner [mailto:joa...@t-...] Sent: Sunday, April 24, 2005 5:12 AM To: dra...@li... Subject: [Dragon-char-datasets] Version 0.9b12 Nimen hao! Another one out, 0.9b12, on the download page. (sorry, the line width issue on high res devices did not yet make it, also Browse game not yet fixed) CVS will be updated later today too ( I hope so). ---------------------------------------------------------- New version 0.9b12 Many small internal changes and fixes Now 4 difficulty levels Cleaned up / extended Pinyin game New pinyin comparison function for the Pinyin game, ignores whitespace, depending on difficulty level also can ignore tone numbers User-visible changes: ---------------------- "Easy Mode" now changed to 4 difficulty levels, preliminarily called "Easy", "Intermediate", "Difficult" and "Hard". The naming is only important for the status display, that now shows one character out of "E", "I", "D" or "H". (probably better simply use 1..4!?) The new "Difficulty" Toggle (instead of "Easy Mode") cyclically moves through all levels. The meaning of the difficulty level depends on the game: In the MC games: Easy: Unknown word selected from current level, alternatives selected from current level (as before!) Intermediate: Unknown word selected from current level, alternatives selected from current level, but (try to) only select words with the same # of glyphs. (As in 0.9b9) Difficult: Unknown word selected from current level, alternatives selected from the WHOLE database, only select words with the same # of glyphs Hard: Unknown word selected from WHOLE database, alternatives selected from the WHOLE database, only select words with the same # of glyphs. (Level obviously no longer important at that difficulty!) In the Writing game: Easy and Intermediate: Same as before Difficult and Hard: Unknown word selected from WHOLE database (Level obviously no longer important at that difficulty!) In the Pinyin Game: A new comparison function for the pinyin input was implemented. Besides ignoring whitespace it can be switched insensitive to tone numbers. If "sensitive" to tone numbers, all tone numbers must be given correctly (however you can either input the neutral tone as "5" or omit it - in the latter case blanks between syllables are required!) If "insensitive" to tone numbers, the user can omit the tone # and it will match any tone. However, in the current implementation, explicitely given tone #s must also be correct! (This might also be changed to simply ignore any tone errors in the future!?) Easy: Unknown word selected from current level, "insensitive" to tone numbers. Intermediate: Unknown word selected from current level, "sensitive" to tone numbers. Difficult: Unknown word selected from WHOLE database, "insensitive" to tone numbers. Hard: Unknown word selected from WHOLE database, "sensitive" to tone numbers. Also other changes/fixes to the Pinyin game: Added sound effects (depending on Sound toggle) to the Pinyin game. If you press "Submit" without any input, you simply skip the current word. Optimized/moved drawing and erasure areas to avoid any output left from earlier word. ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click _______________________________________________ Dragon-char-datasets mailing list Dra...@li... https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets |
From: Joachim W. <joa...@t-...> - 2005-04-24 12:13:19
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Nimen hao! Another one out, 0.9b12, on the download page. (sorry, the line width issue on high res devices did not yet make it, also Browse game not yet fixed) CVS will be updated later today too ( I hope so). ---------------------------------------------------------- New version 0.9b12 Many small internal changes and fixes Now 4 difficulty levels Cleaned up / extended Pinyin game New pinyin comparison function for the Pinyin game, ignores whitespace, depending on difficulty level also can ignore tone numbers User-visible changes: ---------------------- "Easy Mode" now changed to 4 difficulty levels, preliminarily called "Easy", "Intermediate", "Difficult" and "Hard". The naming is only important for the status display, that now shows one character out of "E", "I", "D" or "H". (probably better simply use 1..4!?) The new "Difficulty" Toggle (instead of "Easy Mode") cyclically moves through all levels. The meaning of the difficulty level depends on the game: In the MC games: Easy: Unknown word selected from current level, alternatives selected from current level (as before!) Intermediate: Unknown word selected from current level, alternatives selected from current level, but (try to) only select words with the same # of glyphs. (As in 0.9b9) Difficult: Unknown word selected from current level, alternatives selected from the WHOLE database, only select words with the same # of glyphs Hard: Unknown word selected from WHOLE database, alternatives selected from the WHOLE database, only select words with the same # of glyphs. (Level obviously no longer important at that difficulty!) In the Writing game: Easy and Intermediate: Same as before Difficult and Hard: Unknown word selected from WHOLE database (Level obviously no longer important at that difficulty!) In the Pinyin Game: A new comparison function for the pinyin input was implemented. Besides ignoring whitespace it can be switched insensitive to tone numbers. If "sensitive" to tone numbers, all tone numbers must be given correctly (however you can either input the neutral tone as "5" or omit it - in the latter case blanks between syllables are required!) If "insensitive" to tone numbers, the user can omit the tone # and it will match any tone. However, in the current implementation, explicitely given tone #s must also be correct! (This might also be changed to simply ignore any tone errors in the future!?) Easy: Unknown word selected from current level, "insensitive" to tone numbers. Intermediate: Unknown word selected from current level, "sensitive" to tone numbers. Difficult: Unknown word selected from WHOLE database, "insensitive" to tone numbers. Hard: Unknown word selected from WHOLE database, "sensitive" to tone numbers. Also other changes/fixes to the Pinyin game: Added sound effects (depending on Sound toggle) to the Pinyin game. If you press "Submit" without any input, you simply skip the current word. Optimized/moved drawing and erasure areas to avoid any output left from earlier word. |
From: <Joa...@t-...> - 2005-04-19 01:30:02
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After working/training for quite some time yesterday with the MC-games, I decided to go ahead and implement another feature from my wishlist, it´s called "Easy Mode" (Actually, what I added is "Difficult Mode", but I thought calling the toggle "Easy Mode" is nicer!) New "Easy Mode" Toggle for the MC-games: When On (as before), all words in a level are possible candidates as an alternative. When Off (new), only words with the same number of glyphs (if possible) are chosen, so it´s no longer possible to guess the right solution simply from the # of glyphs/syllables (Switching off pinyin was for similar reasons, but I think while still learning/repeating stuff, this one is the better option!) The version 0.9b9 now on the download page also has the discussed status indicator on the main screen! Enjoy! JW |
From: Michele C. <gar...@ar...> - 2005-04-18 16:33:17
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Joachim Wesner wrote: >Harald (and others) please try the newest version 0.9b8i on the official >download page (I´m running out of version numbers before 1.0 ..... ;-)) ) > There are *infinite* version numbers. After 0.9b9 is 0.9b10. Given the number of changes in functionality it could (should) even go up from 0.9, to 0.91. If I had been less cocky I guess I would have gone to 0.8 or lower :-) Regards, Michele Coleman |
From: Colin J. <co...@co...> - 2005-04-18 02:04:26
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Hi there, The new build works great on my Treo 650 hi-res device. Great stuff. For anyone who is interested, I have released a new build [0.9] of = "Hanzi Helper" (http://hanzihelper.sourceforge.net), that now uses the Dragon character data sets to show stroke order, and includes an option to = export your character list to a dragon PDB. I mentioned this to Thomas a little while back, but if anyone on the project has any objections to this (I'm using some of the Dragon java code to process the char data and do the stroke-order rendering), please let me know. My project is LGPLed. Any = help testing this interoperability would be much appreciated. While I'm at it, I second the "thicker line" message; and I just want to float the general idea of a J2ME version of Dragon for your = consideration. Might be a good way to bring dragon to a wider variety of devices. Colin -----Original Message----- From: dra...@li... [mailto:dra...@li...] On Behalf Of Joachim Wesner Sent: Monday, April 18, 2005 7:51 AM To: dra...@li... Subject: Re: [Dragon-char-datasets] Zhao dao le ma!? > > This version is also the one with the new "Auto Level" Toggle! > > Just a feature request: would it be possible to remove the "Toggle" > terminology ("XXX" instead of "Toggle XXX") and add a checkmark (is=20 > this possible with PalmOS? I'm not sure) or change the wording to=20 > contain "on" and "off"? As I learned about Palm OS this is for some strange reason not directly implemented there (No checkmarks as in Windows). I=B4m sure you can "hack" this somehow, but it's certainly not so easy = and against common practice.... Nevertheless I thought about that too and as long we have no status line (not too much space on LoRes devices): For Pinyin, Translation,Tone number and sound it becomes pretty quickly obvious if it is off or on. However,for the level inc you need to get to the 100%. I will probably = add a "+" on the main menu after the level# ti show the status. Or, just wondering now, as I look on the Palm, on the main menu there = should be (at the lower right edge) enough space to put a combination of LONPT = to show the status. Now, I think THIS is the best!! > How about an option for selecting between thin and thick lines? On my=20 > hires devices the strokes look rather thin, nothing compared to a good = > Chinese writing brush... OK, should be no big change! Let=B4s see..... JW ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid = reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=3D6595&alloc_id=3D14396&op=3Dclick _______________________________________________ Dragon-char-datasets mailing list Dra...@li... https://lists.sourceforge.net/lists/listinfo/dragon-char-datasets |