End of the line: code was moved to GitHub (http...
Internal: rewritten part of NodesViewerMode to ...
Fixed, Script Editor: fixed incorrect function ...
Added, Textures Browser: "[All]" folder is now ...
Changed, Textures Browser: frames/names of used...
Added, Textures Browser: redesigned textures li...
Fixed, Script Editor: MD5 hash of text files st...
Added, Draw Lines mode: added "Remove First Ver...
Added, Script Editor: added script configuratio...
Fixed, action arguments control: in some cases ...
Applied skybox cubemap creation performance inc...
Added, Script Editor: added "Find usages" optio...
Updated, Script Editor: redesigned "Find and Re...
Fixed, Script Editor: resources navigator was a...
Fixed, Tag Explorer: in some cases Tag Explorer...
Updated, Visual mode: some cases when the sky h...
Fixed: in some cases only the last data (sprite...
Added, Errors and Warnings window: most of warn...
Added, Script Editor: unreferenced ACS files ar...
Added, Script Editor: added "Script Navigator" ...
Fixed: window size and location was not saved w...
Added, Game configurations, ZDoom: Ambient soun...
Fixed, Things mode: fixed a crash when deleting...
Added, Game configurations, ZDoom: added Line_S...
Fixed, Visual mode, UDMF: "lightfloor" sector p...
This somehow evaded previous commit...
Added "Apply Directional Shading" mode. It can ...
Changed, Game configurations: "default" propert...
Fixed: copied sidedef settings were not applied...
Fixed map lumps duplication when saving the map...
Restored the ability to paste map elements copi...
Changed, Sector drawing: sector height is set t...
Updated, GLDEFS parser: updated glowing texture...
Added high-DPI support to Updater.
Updater: replaced "The editor needs to be close...
Added script editor configurations for the most...
Updated, Curve Linedefs mode: distance/angle ar...
Optimized map geometry merging performance when...
Updater: fixed a crash when trying to set taskb...
Silenced some compiler warnings...
Fixed the editor crashing/locking up when tryin...
Fixed the editor crashing/locking up when tryin...
Changed, Curve Linedefs mode: re-designed the m...
Updated: sector triangulation logic now works ~...
Added, Game configurations: added "ignoreddirec...
Actually, removing Updater.exe from version con...
Updater: moved SharpCompress code into a separa...
Added, Edit Sectors window: added UI for floor/...
Internal, tools: added VersionFromSVN and Chang...
Added: some numeric text inputs now support exp...
Updater was using incorrect icon...
Fixed a crash when changing Custom Field type t...
Updater: added write access check/warning.
Added, Things mode: sound radii are now shown f...
Updated, Visual mode: WALLSPRITEs and FLATSPRIT...
Updated, Visual mode: updated FLATSPRITE suppor...
Added, Things mode: minimum/maximum sound radii...
Changed, Vertices/Linedefs/Sectors/Things modes...
Added: guidelines color is now configurable.
Changed, Visplane Explorer mode: calculated dat...
Fixed: some stored window settings were incorre...
Fixed, Linedefs mode: linedef selection labels ...
Added, Map Analysis mode: added "Check unknown ...
Fixed: added more sprite name sanity checks to ...
Fixed a typo (Stalagtite - > Stalagmite).
Fixed: in some cases lines with only back side ...
Changed: position/size/state of the editor wind...
Fixed, Visual mode, UDMF: only the clicked floo...
Fixed: angle clamping logic was partially broken.
Added Rendering toolbar items to the View menu.
Fixed, Visual mode: in some cases mouse cursor ...
Updated, Visual mode, UDMF: "Change Texture Sca...
Added "localsidedeftextureoffsets" Game configu...
Fixed several cases when certain texture manipu...
Fixed, text parser: fixed a case when the parse...
Added more checks to TGA file format detection ...
Fixed, updater: fixed "Unable to locate updater...
Fixed, Randomize things mode: fixed a crash whe...
Added, action argument inputs: added "<" and ">...
Added: action argument inputs now support incre...
Added more sanity checks to GLDEFS light parsin...
Fixed: in some cases dragging lines shorter tha...
Fixed, map element dragging: in some cases sect...
Fixed, Visual mode: thing argument helper shape...
Fixed: rearranging resources by dragging them i...
Fixed, MODELDEF parser: fixed a crash when mode...
Added, Visual mode: added support for "Change F...
Fixed, Visual mode: "Transfer Floor/Ceiling Bri...
Changed: optimized generated voxel mesh size. P...
Added support for SurfaceSkin MODELDEF property.
Fixed a crash when trying to set pitch of a non...
Fixed: voxels were incorrectly loaded from WADs.
Added support for USEACTORPITCH and USEACTORROL...
Added "flagsrename" Game configurations propert...
Added LOCKDEFS parser.
Fixed, DECORATE parser: the parser was unable t...
Added, DECORATE: added "//$ArgNRenderStyle" spe...
Fixed a crash when using "Open map in current W...
Added, Visual mode: added support for ROLLCENTE...
Added: preview sprites are now generated from v...