macro to multiply fixed point values
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
Brought to you by:
wntrmute
I found macros to convert floats and ints to fixed point values in videogl.h , but I did not find a macro/function for multiplying them. I think libnds should provide such functionality for all fixed point formats it supports.
I would like to see multiply functions that perform multipication with 32bit and 64bit instructions.