Add Possibility to set hFlip and vFlip for Sprites...
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
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wntrmute
Currently it seems not to be possible to define hFlip and vFlip for Sprites using the function oamSet.
void oamSet(OamState oam, int id, int x, int y, int priority, int palette_alpha, SpriteSize size, SpriteColorFormat format, const void gfxOffset, int affineIndex, bool sizeDouble, bool hide);
void oamSet(OamState oam, int id, int x, int y, int priority, int palette_alpha, SpriteSize size, SpriteColorFormat format, const void gfxOffset, int affineIndex, bool sizeDouble, bool hide, bool hFlip, bool vFlip);