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From: <leg...@us...> - 2014-06-18 23:26:29
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Revision: 3936
http://sourceforge.net/p/delta3d-extras/code/3936
Author: legregius
Date: 2014-06-18 23:26:25 +0000 (Wed, 18 Jun 2014)
Log Message:
-----------
Updated code from delta3d Gamestart
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/utilities/GameStart/Main.cpp
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From: <leg...@us...> - 2014-06-17 17:24:08
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Revision: 3935
http://sourceforge.net/p/delta3d-extras/code/3935
Author: legregius
Date: 2014-06-17 17:24:01 +0000 (Tue, 17 Jun 2014)
Log Message:
-----------
Fixed a problem where it would crash if a human had a stand but no walk and run.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
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From: <leg...@us...> - 2014-05-27 20:36:33
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Revision: 3934
http://sourceforge.net/p/delta3d-extras/code/3934
Author: legregius
Date: 2014-05-27 20:36:30 +0000 (Tue, 27 May 2014)
Log Message:
-----------
NetDemo and DriverDemo now have an executable that gets generated.
Fixed some indentation in HumanWithPhysicsActor
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/demos/DriverDemo/CMakeLists.txt
SimulationCore/branches/RB-2.8/demos/NetDemo/CMakeLists.txt
SimulationCore/branches/RB-2.8/source/SimCore/Actors/HumanWithPhysicsActor.cpp
Added Paths:
-----------
SimulationCore/branches/RB-2.8/utilities/GameStart/
SimulationCore/branches/RB-2.8/utilities/GameStart/Main.cpp
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From: <leg...@us...> - 2014-05-24 16:59:24
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Revision: 3933
http://sourceforge.net/p/delta3d-extras/code/3933
Author: legregius
Date: 2014-05-24 16:59:22 +0000 (Sat, 24 May 2014)
Log Message:
-----------
Changed the simcore cmake to use newer policy modes. It also requires cmake 2.8.1 now.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/CMakeLists.txt
SimulationCore/branches/RB-2.8/tests/CMakeLists.txt
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From: <leg...@us...> - 2014-05-13 15:42:52
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Revision: 3932
http://sourceforge.net/p/delta3d-extras/code/3932
Author: legregius
Date: 2014-05-13 15:42:47 +0000 (Tue, 13 May 2014)
Log Message:
-----------
Changed the human so that it doesn't have a motionless state. The Walk-Run blend supports being still now, so it's not necessary and simplifies the planner.
This also means the crawl and low walk blends have a blending and speed scaling, but they use the walk speed as the inherent at the moment, which is clearly wrong, though there was no such thing before, so it's not really worse. The code needs to figure out the inherent speed of these things, which is the source of not wanting to add properties for all of these things.
A lot of the constants are commented out for now. I will clean this out later.
The human tests have been updated to reflect the changes.
This also includes some fixes for deprecation warnings.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/include/SimCore/Actors/Human.h
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/BaseEntityActorProxyTests.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/HumanTests.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/MunitionsComponentTests.cpp
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From: <leg...@us...> - 2014-05-09 16:35:03
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Revision: 3931
http://sourceforge.net/p/delta3d-extras/code/3931
Author: legregius
Date: 2014-05-09 16:35:00 +0000 (Fri, 09 May 2014)
Log Message:
-----------
Pal is now a an external reference
Removed Paths:
-------------
ExtDep/dev/src/pal-2014-01-22.tar.bz2
Property Changed:
----------------
ExtDep/dev/src/
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From: <leg...@us...> - 2014-05-09 16:25:30
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Revision: 3930
http://sourceforge.net/p/delta3d-extras/code/3930
Author: legregius
Date: 2014-05-09 16:25:27 +0000 (Fri, 09 May 2014)
Log Message:
-----------
adding modified trunk for cal3d dependencies
Added Paths:
-----------
ExtDep/dev/src/cal3d-trunk-modified.7za
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From: <leg...@us...> - 2014-05-09 02:59:40
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Revision: 3929
http://sourceforge.net/p/delta3d-extras/code/3929
Author: legregius
Date: 2014-05-09 02:59:37 +0000 (Fri, 09 May 2014)
Log Message:
-----------
- Removed some ifdefs for very old versions of CEGUI.
+ A number of deprecation warning fixes.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/demos/DriverDemo/source/HoverVehicleActor.cpp
SimulationCore/branches/RB-2.8/include/SimCore/Components/RenderingSupportComponent.h
SimulationCore/branches/RB-2.8/source/SimCore/GUI/SceneWindow.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/TerrainActorTests.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/WeatherComponentTests.cpp
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From: <leg...@us...> - 2014-05-09 02:58:47
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Revision: 3928
http://sourceforge.net/p/delta3d-extras/code/3928
Author: legregius
Date: 2014-05-09 02:58:45 +0000 (Fri, 09 May 2014)
Log Message:
-----------
Made dtHLAGM not required unless you turn on BUILD HLA, it also checks for build HLA when setting up the unit tests, demos, and the stealth viewer.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/CMakeLists.txt
SimulationCore/branches/RB-2.8/tests/CMakeLists.txt
SimulationCore/branches/RB-2.8/utilities/CMakeLists.txt
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From: <leg...@us...> - 2014-05-09 02:57:12
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Revision: 3927
http://sourceforge.net/p/delta3d-extras/code/3927
Author: legregius
Date: 2014-05-09 02:57:06 +0000 (Fri, 09 May 2014)
Log Message:
-----------
The camera in the view window needs to set the defaults for the stateset equivalent to the main camera.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/StealthViewer/GMApp/ViewWindowConfigObject.cpp
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From: <leg...@us...> - 2014-05-08 21:25:04
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Revision: 3926
http://sourceforge.net/p/delta3d-extras/code/3926
Author: legregius
Date: 2014-05-08 21:25:01 +0000 (Thu, 08 May 2014)
Log Message:
-----------
Reordered some code to make it work with speed changes.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
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From: <leg...@us...> - 2014-05-02 15:49:58
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Revision: 3925
http://sourceforge.net/p/delta3d-extras/code/3925
Author: legregius
Date: 2014-05-02 15:49:55 +0000 (Fri, 02 May 2014)
Log Message:
-----------
Fixed code for the refactored DR stuff. Fixed a delete crash for the FourWheelVehicle
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/demos/NetDemo/include/Components/GameLogicComponent.h
SimulationCore/branches/RB-2.8/demos/NetDemo/include/Components/InputComponent.h
SimulationCore/branches/RB-2.8/demos/NetDemo/source/Components/InputComponent.cpp
SimulationCore/branches/RB-2.8/demos/NetDemo/source/GUI/HUDScreen.cpp
SimulationCore/branches/RB-2.8/include/SimCore/Actors/FourWheelVehicleActor.h
SimulationCore/branches/RB-2.8/include/SimCore/Actors/SimpleMovingShapeActor.h
SimulationCore/branches/RB-2.8/source/SimCore/Actors/BaseEntity.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/FourWheelVehicleActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/SimpleMovingShapeActor.cpp
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From: <leg...@us...> - 2014-05-01 22:08:43
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Revision: 3924
http://sourceforge.net/p/delta3d-extras/code/3924
Author: legregius
Date: 2014-05-01 22:08:41 +0000 (Thu, 01 May 2014)
Log Message:
-----------
Fixed more array uniform handling, or more correctly, removed the workarounds needed for the older versions of osg.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Actors/WaterGridActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Components/VolumeRenderingComponent.cpp
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From: <leg...@us...> - 2014-05-01 21:47:10
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Revision: 3923
http://sourceforge.net/p/delta3d-extras/code/3923
Author: legregius
Date: 2014-05-01 21:47:08 +0000 (Thu, 01 May 2014)
Log Message:
-----------
Fixed dynamic lights on OS X, and made it so there was only 1 declaration of the uniform names. Who does that?
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Components/RenderingSupportComponent.cpp
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From: <leg...@us...> - 2014-04-27 03:14:46
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Revision: 3922
http://sourceforge.net/p/delta3d-extras/code/3922
Author: legregius
Date: 2014-04-27 03:14:44 +0000 (Sun, 27 Apr 2014)
Log Message:
-----------
+ Fixed quite a few issues related to ActorComponents being attached to the GameActorProxy, not the GameActor.
+ As a test, reworked a few simple actors so that they don't do their simulation code in the drawable.
+ Fixed a few bugs related to 64bit builds. There are no more known.
+ Removed the old NECCBoatActor. it didn't build anyway.
+ Fixed a fair few deprecation warnings.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/demos/DriverDemo/source/HoverVehiclePhysicsHelper.cpp
SimulationCore/branches/RB-2.8/demos/NetDemo/source/Actors/HoverVehiclePhysicsHelper.cpp
SimulationCore/branches/RB-2.8/include/SimCore/ActComps/PlatformDefaultPhysicsActComp.h
SimulationCore/branches/RB-2.8/include/SimCore/ActComps/TrailEffectActComp.h
SimulationCore/branches/RB-2.8/include/SimCore/ActComps/TrailerHitchActComp.h
SimulationCore/branches/RB-2.8/include/SimCore/Actors/DetonationActor.h
SimulationCore/branches/RB-2.8/include/SimCore/Actors/FireActor.h
SimulationCore/branches/RB-2.8/include/SimCore/Actors/LogicConditionalActor.h
SimulationCore/branches/RB-2.8/include/SimCore/Actors/LogicOnEventActor.h
SimulationCore/branches/RB-2.8/include/SimCore/Actors/MunitionTypeActor.h
SimulationCore/branches/RB-2.8/include/SimCore/Components/DamageHelper.h
SimulationCore/branches/RB-2.8/include/SimCore/Components/ViewerMessageProcessor.h
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/AbstractWheeledVehicleInputActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/AnimationClipActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/BodyPaintActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/BodyPaintStateActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/CamoPaintStateActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/KeyboardWheeledVehicleInputActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/TrailEffectActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/TrailerHitchActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/WeaponInventoryActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/WeaponSwapActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/ActComps/WheelActComp.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/DRGhostActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/DetonationActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/DynamicParticleSystem.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/EntityActorRegistry.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/FireActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/FourWheelVehicleActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/LatLongDataActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/LogicConditionalActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/LogicOnEventActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/MultipleDetonationActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/MunitionParticlesActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/MunitionTypeActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/WeaponActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/BaseWheeledVehiclePhysicsHelper.cpp
SimulationCore/branches/RB-2.8/source/SimCore/CMakeLists.txt
SimulationCore/branches/RB-2.8/source/SimCore/Components/DamageHelper.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Components/MunitionsComponent.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Components/ViewerMessageProcessor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/FourWheelVehiclePhysicsHelper.cpp
SimulationCore/branches/RB-2.8/source/SimCore/HLA/HLACustomParameterTranslator.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/LogicActorTests.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/TrailerHitchActCompTests.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/ViewerMessageProcessorTests.cpp
SimulationCore/branches/RB-2.8/tests/SimCoreHLA/HLACustomParameterTranslatorTests.cpp
Removed Paths:
-------------
SimulationCore/branches/RB-2.8/include/SimCore/Actors/NECCBoatActor.h
SimulationCore/branches/RB-2.8/source/SimCore/Actors/NECCBoatActor.cpp
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From: <leg...@us...> - 2014-04-19 00:47:29
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Revision: 3921
http://sourceforge.net/p/delta3d-extras/code/3921
Author: legregius
Date: 2014-04-19 00:47:26 +0000 (Sat, 19 Apr 2014)
Log Message:
-----------
The walk run blend now works local and remote, but the tests were failing because they were incorrect per the new code. Now they are right.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/HumanTests.cpp
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From: <leg...@us...> - 2014-04-18 22:13:43
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Revision: 3920
http://sourceforge.net/p/delta3d-extras/code/3920
Author: legregius
Date: 2014-04-18 22:13:41 +0000 (Fri, 18 Apr 2014)
Log Message:
-----------
The Sound actor in dtAudio and the one in SimCore were basically the same. The reason for the latter being created has been fixed in dtAudio, so the reason for the second is now obsolete. It did have a couple new features that were useful, so I ported them into the one delta3d.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Actors/EntityActorRegistry.cpp
SimulationCore/branches/RB-2.8/source/SimCore/CMakeLists.txt
Removed Paths:
-------------
SimulationCore/branches/RB-2.8/include/SimCore/Actors/SoundActorProxy.h
SimulationCore/branches/RB-2.8/source/SimCore/Actors/SoundActorProxy.cpp
SimulationCore/branches/RB-2.8/tests/SimCore/SoundActorTests.cpp
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From: <leg...@us...> - 2014-04-17 16:17:41
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Revision: 3919
http://sourceforge.net/p/delta3d-extras/code/3919
Author: legregius
Date: 2014-04-17 16:17:39 +0000 (Thu, 17 Apr 2014)
Log Message:
-----------
Physics object, Dead reckoning, and DRPublishing implement the motion interface, and I moved the walkrunblend from simcore into dtAnim.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/demos/NetDemo/source/Actors/BaseEnemyActor.cpp
SimulationCore/branches/RB-2.8/include/SimCore/Actors/BaseEntity.h
SimulationCore/branches/RB-2.8/source/SimCore/Actors/BaseEntity.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/BasePhysicsVehicleActor.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
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From: <leg...@us...> - 2014-04-15 04:39:35
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Revision: 3918
http://sourceforge.net/p/delta3d-extras/code/3918
Author: legregius
Date: 2014-04-15 04:39:32 +0000 (Tue, 15 Apr 2014)
Log Message:
-----------
Made a print line a debug line.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
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From: <leg...@us...> - 2014-04-15 04:05:15
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Revision: 3917
http://sourceforge.net/p/delta3d-extras/code/3917
Author: legregius
Date: 2014-04-15 04:05:12 +0000 (Tue, 15 Apr 2014)
Log Message:
-----------
Removed some old ageia references, and made the stand/walk/run blend work a whole lot better.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/include/SimCore/Actors/Human.h
SimulationCore/branches/RB-2.8/include/SimCore/Actors/PhysicsParticleSystemActor.h
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
SimulationCore/branches/RB-2.8/source/SimCore/Components/ParticleManagerComponent.cpp
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From: <ban...@us...> - 2014-04-13 01:57:52
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Revision: 3916
http://sourceforge.net/p/delta3d-extras/code/3916
Author: banderegg
Date: 2014-04-13 01:57:50 +0000 (Sun, 13 Apr 2014)
Log Message:
-----------
+adding properties to water so they can be set in the map
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/include/SimCore/Actors/WaterGridActor.h
SimulationCore/branches/RB-2.8/source/SimCore/Actors/WaterGridActor.cpp
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From: <leg...@us...> - 2014-04-12 00:56:32
|
Revision: 3915
http://sourceforge.net/p/delta3d-extras/code/3915
Author: legregius
Date: 2014-04-12 00:56:27 +0000 (Sat, 12 Apr 2014)
Log Message:
-----------
Added some very noisy code that will replace the missing EXPECTED animations with some guesses based on what people actually put in.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Actors/Human.cpp
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From: <leg...@us...> - 2014-04-11 16:02:26
|
Revision: 3914
http://sourceforge.net/p/delta3d-extras/code/3914
Author: legregius
Date: 2014-04-11 16:02:24 +0000 (Fri, 11 Apr 2014)
Log Message:
-----------
Removed a line that enabled the lens flare always.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/SimCore/Components/WeatherComponent.cpp
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From: <leg...@us...> - 2014-04-10 16:36:20
|
Revision: 3913
http://sourceforge.net/p/delta3d-extras/code/3913
Author: legregius
Date: 2014-04-10 16:36:16 +0000 (Thu, 10 Apr 2014)
Log Message:
-----------
fixed the tests to not build the stealthviewer tests unless you are building the stealthviewer
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/tests/CMakeLists.txt
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From: <leg...@us...> - 2014-04-10 16:26:06
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Revision: 3912
http://sourceforge.net/p/delta3d-extras/code/3912
Author: legregius
Date: 2014-04-10 16:26:04 +0000 (Thu, 10 Apr 2014)
Log Message:
-----------
It now only builds the SimCoreWidgets if you select the stealth viewer. The option ought to be changed to just build the qt stuff.
Modified Paths:
--------------
SimulationCore/branches/RB-2.8/source/CMakeLists.txt
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