Better late than never, I suppose. This is an 'unstable' release. Features include: masses of bug fixes, new landscape engine, the beginnings of collision detection, and a particle system.
There will be some 0.3.X releases as I add new features.
Version 0.2.0 (stable?) contains the new shader architecture, plus OpenGL implementation (now supporting multitexture). (Shaders now allow transformation and animation of any vertex component). Also font/text support (and beginnings of console), and many bugfixes and optimisations. Example program demonstrates tex coord animation and detail textures.
Source code for the working versions of Delta, Tek, and the test program are available from either the download section or from the project homepage. This code is the last working version before the major changes to the shader architecture currently being made in CVS. Hopefully the new shader stuff will be working in a couple of weeks. Until then, don't mix these releases with CVS code. It won't work.